Bunker Unit Defense(1-4 players)
You get a barracks and a cliff build units quik here comes tons of zerg!!!!!
-Smooth 5 point pathing system and spawning system
-1-4 player Multilayer(shared leaks)
-player check to turn off wave spawning if a player is absent
Free to copy and do whatever you want with this map just leave credit to me the RailTracer you know, for the triggers =D
@RailTracer you tell him! lol...
No it doesn't end, sorry there is only 5 waves, this map is more for other people to create MP TD maps with real pathing, not that all units in the wave spawn at once BS. Amadias is stupid it has 2 points a start and a end, so the units cut corners and stuff making some towers placed completely useless. However that game put more work into the actual game department. I put more work into my code making sure its flawless with no bugs. Every trigger line works, and that was my original goal. This is my second map released and light-years ahead of my first map http://www.sc2mapster.com/maps/zerglingsg/ . But its not very encouraging to hear people call this the worst TD ever when I really didn't make TD. And Pixartist you have never released a map in your life. But its OK everyone was a nub once.
I would like to see the TD you make with this Pixartist. I pretty much just made this for the triggers and they all work flawlessly. And frankly TD's have been boring since warcraft 3. And imo the only good one that ever came out of war 3 was Legion TD. If you cant see that my map does what i wanted it to then you don't know a well coded map. Sure its not a very fun one, but it was more of a challenge to see if I could get pathing and spawning triggers working. I didn't care to much about the actual game I want you or anyone else with a cool idea to make a fun game out of my code. Because the current TD's released for SC2 are very lackluster in the code department.
I spent almost no time adding in the units just wanted different ones to spawn out of the barracks, I am taking all the triggers and remaking this as a different TD for when map publishing comes out. It will actually have tower placement and mazing. This is a final release, mod it to your hearts content. Its not so much a TD right now because of the massing of the units, and lack of towers, but it has better pathing and wave spawning then any other TD I've seen released for free thus far. This map contains all the organized easy to understand triggers you need to make a successful TD. However you will have to make all your towers yourself. And its highly suggested that you rearranged the terrain.
roaches and stalker kind of useless (far to weak) and 10 marauder are weaker then one tank, so they are basicly useless, but you can still win easy with them (not with stalker and roaches) 2tanks + mass mariner are enough to win :-U (without missing a single unit)
does the game ever end, after the ultralisk, only roaches mutas waves after waves comes ...?
and its kind of boring (to watch how zerg units get killed), you should add some spellcaster
worst td ever, sorry