Builders & Fighters
There are two teams, both of which have 2 builders and 1 fighter. The builders are there to make units for the fighter and the fighters will use those units to fight the other team.
Please tell me if there are any problems in this map, I will fix them.
Played on US battlenet, I assume it's your map.
Gas nodes are bugged; workers run in a big circle around them before mining meaning you need 8-10 workers per node instead of the standard 3.
Upgrades don't work past level 1
Mineral/gas pickups don't respawn. Not sure if they're supposed to or not but it doesn't seem to serve much purpose if they don't.
The map is really really big for no discernible reason. Builders have about 3x more space than they need, attackers take way too long to get in position to attack
Starting Nexus/CC/Hatcheries are not in the optimal position for minerals and gas. They're all spaced 1-2 spaces too far.
Attackers and builders can move their units outside of their area and attack the opposing team; there are no boundaries.
The cliffs and rocks in the middle don't appear to serve any purpose; all battles take place near the CCs.
Zerg hatcheries start with 0 larva.
a more landscaped fighter arena would be nice.