Starcraft 2 - Brood War
Published on SEA, US and EU Realms
Create Custom Game > Search "SC2BW"
Latest Changes -
Version 0.974
Additions
- New Sounds for Zealot
- New Sounds for Dark Templar
- New Sounds for Protoss Building Warp in
- New Sounds for Wraith
- New Sounds for Vulture
- New Sounds for Siege Tank
- New Sounds for Science Vessel
- New Sounds for Goliath
- New Sounds for Ghost
- New Sounds for Battlecruiser
- New Model for Creep Colony
- Added Protoss Music
- New Stats/Ranking System - should now work correctly
- Replaced ingame timer with a Real Time Timer (it displays Time Elapsed in Real Time, not Game Time)
Changes
- Textures that had to be reduced in quality due to battle.net limitations have been returned to full quality
- Removed Stim Ability from Bunker
- Gas Harvest Time increased from 1.9810 > 2.1500 (Reverted)
- Reduced Deceleration of SCV/Drone/Probe (Reverted)
- Rally Hotkey for SC1 Profile changed from Y > R
- Time it takes for a worker to mine a Mineral Field increased from 4.592 > 5.4
- Time between when a worker finishes mining and when he starts to return to the CC/Nexus/Hatch reduced from 0.5 > 0.0
- Dark Templar Hotkey for SC2 Profile changed from R > E
- Corsair Hotkey for SC2 Profile changed from R > E
- Rebalanced all units Acceleration and Deceleration
Fixes
- Fixed stupid Pathing Blockers on Heartbreak Ridge that should of never been there in the first place (center highground)
- Reworked more unpathable areas, removed alot of trees to fix pathing issues and blocked vision problems
- Fixed Siege Tanks grabbing the double damage rune in the river and bloodlusting my ass because my jackass team didn't ward it!
- Hotkeys should now be correct for all locales
Congratulations, MavercK! Your map(especially circuit breaker) was played on Gisado's Star Challenge(Starcraft II Program in GOMTV[GSL Broadcaster]). I think it will be famous in KR Realm SOON!
like mod files? yes. already done. they are included in the zips.
Hey maverck, great job on this, I'm impressed. I was wondering if you plan on making a plain map with nothing but data for the BW units? I'm working on a SC1 remake, but I need to get models for old units. Not trying to drag you into a project, just wondering if it's something you plan on doing in the near future.
I think lockdown ability should cast for non-bionic or non-psionic unit instead of mechanic unit. Because protoss unit doesn't affected by lockdown
For the mining too much bug, simply enable collision. That way some SCVs will colide with each other and slow down mining time.
Though I must add, you shouldn't make the game too buggy and brood war like; i mean the smooth control makes sc2bw better compared to plain bw; so while thinking about balancing, you should think about the Starcraft 2 element as well.
currently i dont have plans past 1.2 patch
hopefully with chat channels and everything it will all take off. if not i'll look at other possibilities
hmm. there's a precedent like this problem. In KR Realm, CSS[KR Mapmaker](radically his name is ChangJaSsotGoSipNya, but i'll sum up as it is so long.) made a map named 'Temple breaker' which is popular in Korea. But someone published his map without his allowence when the ladder system was initialzed. So, blizzard suggested his map on the top of the map list. Can't we do same thing?
not much to do. i've tried to solve basically the same issue with my old TD map.
Blizzard support are useless. only thing they know how to fix are wow accounts i would think.
hey, something bad happened. In KR Realm, I(ID : Protoss) published it already, but he(ID : MagicJohnson in Korean.) published it without your allowence. I think there's some problem about copyright. Can we notify blizzard? I think there's too many and complicated steps to report it ;D
im just letting Gna do whatever models he wants to do and i'll probably use them :)
So, at the end, eventually will you replace every model into a brood war one? You know, like the probe, ex cetera...
Or is it just for the units that look completely different?
Btw nice job on importing the project revolution models.
can't wait for the 1.2 update.
ah. yea. i think i have that fixed
Hmm. I expect your next patch. ah, i said there's an error with the spider mine's damage. the mine's damage at this time; 125 for large, 187.5 for small, 218.75 for medium. but mine's attack type is expolsive type. so I think the damage need to change this way; 125 for large(100%), 93.75 for medium(75%), 62.5 for small(50%). Happy new year!
im awaiting 1.2 patch
heres the planned changes so far
Changes to Scarab pathing. Scarab will have great difficulty getting around cliffs/objects.
Flying Factory can now create Machine Shop correctly.
Lockdown can now be used on Friendly Targets
Marine attack has been made more inefficient in the same way the Siege Tank attack was changed.
The validator which would prevent a Mutalisk from attacking if too many were stacked has been removed.
Medic Heal Range reduced from 1 > 0.5
New Reaver Model from Project Revolution. Re-animated by myself.
New Reaver Texture by DeveRR0 and GnaReffotsirk
New Arbiter Texture by GnaReffotsirk
Parasite and Broodling Spell Projectiles can no longer be shot and killed midflight
Swapped Scanner Sweep hotkeys for SC1/SC2 Profiles
Hatchery no longer drops a grid of creep while being constructed
Lurker Aspect can now be researched when you have a Hive but no Lair
Zerg Structures no longer lose HP when not on Creep
Fixed a bug that prevented certain Ranged units from not being affected by Dark Swarm
Yamato Cannon Energy Cost increased from 125 > 150
Overlord Upgrades can only be researched at the Lair or Hive
When a Command Center becomes Infested it will be given Full HP
Scarabs now show up in the Reaver information panel as it's Weapon
Hold Position Lurkers are now possible by holding down the stop command. Releasing the stop command will allow them to attack once again
Hallucinations no longer take Supply
Hallucinated Devourer's no longer apply Acid Spores
Mind Controlled Units no longer take Supply
All Zerg units can now Burrow ontop of one another, effectively "Stacking" them
Most spells now Dispel Hallucinations
Feedback can no longer be cast on Hallucinations
Spawn Broodling will no longer create Broodlings if cast on a Hallucination
All Starcraft 2 Music replaced by Starcraft 1 Tracks
Fixed a bug that allowed the Dragoon to fire while inside a Shuttle
After firing a Scarab a Reaver can no longer fire a second until the first has expired
Reavers can no longer fire immediately after being unloaded from a Transport
All modified footprints for buildings have been reverted. This means all buildings will once again be a tight wall. This is temporary, in future i will return and do this properly and accurately.
Fixed a bug that caused the Hardcore Unit and Building selection restrictions to not apply
All Hardcore features can be switched on/off individually in the lobby
New Footprints for every Building in the game. Buildings are still a tight wall. but are now 3x2 instead of 3x3. Gateways/Rax/etc are now 4x3 instead of 3x3 and so on.
Lots of Buildings have had their orientation and scale changed to fit with the new footprints. some might look odd. if it's too much tell me and i'll re-evaluate it.
Science Facility now has a Placement Model (not of Blizzard's quality. but it will do for now)
Science Facility now has a Building Animation (it no longer looks completed when construction has just started)
Flying Starport can now correctly construct a Control Tower
Science Facility and Command Center now have Cancel Buttons for Addons.
New Sounds for Hydralisk (just it's voices)
Hey Maverck... Haven't seen an update for a while... Do you have the plans for the next update?
whats wrong with the spider mine?
Hey, maverck. We(Korean Players) found some bug with your map. At Polaris Rhapsody and Grand Line, if we push 1 or 2 to watch players' personal screen, the screen is reversed. And EXCEPT this two map, at Match Point, We can use Scroll Wheel. Also, there's an error with SPIDER MINE. Please modify this damage. I'll happy if I could help you.
Oh, I know him. We are in Dcinside Starcraft II Gallery[Korean community.]. He published it already, but only Hunters. I'll publish all of them.
football113 on page 2 comments asked if he could publish on KR server already
i gave him permission.
if he has not done so then yes. you may publish on KR.
Hello, maverck. I am a Korean. I want to publish your map on Korean Realm. Could you let me publish on Korean Realm?