Starcraft 2 - Brood War
Published on SEA, US and EU Realms
Create Custom Game > Search "SC2BW"
Latest Changes -
Version 0.974
Additions
- New Sounds for Zealot
- New Sounds for Dark Templar
- New Sounds for Protoss Building Warp in
- New Sounds for Wraith
- New Sounds for Vulture
- New Sounds for Siege Tank
- New Sounds for Science Vessel
- New Sounds for Goliath
- New Sounds for Ghost
- New Sounds for Battlecruiser
- New Model for Creep Colony
- Added Protoss Music
- New Stats/Ranking System - should now work correctly
- Replaced ingame timer with a Real Time Timer (it displays Time Elapsed in Real Time, not Game Time)
Changes
- Textures that had to be reduced in quality due to battle.net limitations have been returned to full quality
- Removed Stim Ability from Bunker
- Gas Harvest Time increased from 1.9810 > 2.1500 (Reverted)
- Reduced Deceleration of SCV/Drone/Probe (Reverted)
- Rally Hotkey for SC1 Profile changed from Y > R
- Time it takes for a worker to mine a Mineral Field increased from 4.592 > 5.4
- Time between when a worker finishes mining and when he starts to return to the CC/Nexus/Hatch reduced from 0.5 > 0.0
- Dark Templar Hotkey for SC2 Profile changed from R > E
- Corsair Hotkey for SC2 Profile changed from R > E
- Rebalanced all units Acceleration and Deceleration
Fixes
- Fixed stupid Pathing Blockers on Heartbreak Ridge that should of never been there in the first place (center highground)
- Reworked more unpathable areas, removed alot of trees to fix pathing issues and blocked vision problems
- Fixed Siege Tanks grabbing the double damage rune in the river and bloodlusting my ass because my jackass team didn't ward it!
- Hotkeys should now be correct for all locales
See a bug, when dark templar not be regconized by spider mines
another update, I saw this:
This, I think, is quality, (I think... Your choice to implement...)
Dude this is bad ass.
-But I still wanna at least offer creative input.
The corsair should have an attack that's like an abrupt flash rather than what the phoenix has.
The marine should have a different sound effect for his gun than what he has currently.
Firebats need to resemble the ones from SC 1.
This all might seem obvious, but I'm paranoid about people forgetting these things... >_>
i was reading a post by nintoxicated saying he hopes to support particles with his plugin very soon. i may wait for that
@ksunwoo6 the models are originally from WC3 project revolution. Maverck upgraded their textures and put them in the SC2BW map. I took those, and simply pasted the engine flames from the viking, scout and phoenix into the models, resizing them to match. I'm currently using them in SC1+2 Total Conversion, but I'm hoping that Maverck finds them good enough to include in the eagerly-awaited 1.2 patch version of SC2BW with all the original music.
hey, how's the project going? So are you working on the new patch?
on the side note, I found this video: is this yours?
"Published on SEA, US and EU Realms Create Custom Game > Search "SC2BW""
What are you talking about? There's no guide to playing your maps.
they are published on US/EU/SEA and football seems to have published on KR.
Create Custom Game > Search "SC2BW".... just like the instructions above.
How do I get the maps to load on the in-game map selection?
I want to be able to play without having to test from the editor.
you can for now. hf
Wow! It's very great. I want to play this with my friends who loved playing SC1. So may i upload this map file to Korean Battle net server? I really want to play this map with people!!
not possible yet considering exporter does not support particles.
I had an idea; You know for the corsair, it has an electric current? You could use the probe attack spell effect to mimic that, if you can... Also for the valkarye, you have the jet engine thing at its tail? you can also use effects from the viking, or some aircraft similar.
please respondme the PM
My mistake......It's just the icons, not the wireframes that are mixed up. I just checked in game (Your picture doesn't count, because since when can hives be irradiated)
BTW I was partially joking that you should swap them, But I thought it might add the realism considering you did change the camera view and disabled smart casting.
And in SC/BW Corsairs have a build time of 40, the same as zealots and dragoons. conversely Wraiths and Mutalisks have a build time of 60.
yes and sc1 and sc2 on fastest game speed do not match. hence why the build times are different
as for sounds i have been porting sounds from sc1 for a long time. the models while nice i am currently limited and cannot include anymore models due to the map size limitation.
as for your other points i dont ever intend to include something that looks bad. ever. i have high standards.
Just an additional note - OP should put a date on the posting of the article + update dates.
That'd really help.
You should make all the models the same as SC BW.
Obviously, the models for all the units have changed from SC 1 for SC 2. I always argue that the marine has changed and the firebat is clearly different too.
You should maybe work on making the animations smoother and more realistic, just to reflect on SC 2 - sure, the conversion is straight and the gameplay should otherwise be the same though. Having the physics of SC 2 would be nice too - by that I mean, animation stuff. I always enjoyed seeing giblets flying around in SC 2 and to have that from SC 1 as well would be great.
Granted, I haven't seen this mod yet - but when I saw the youtube vid of project revolution, I noticed how awkward the animations seemed since I get the feeling they were trying to replicate the SC BW animations directly. Note that BW animations are made for lower-pixel sprites. Sure, you can change the models and the poly them up - but leave the feel of BW but with the pretty of SC 2. The colors need to reflect BW, the polygons should obviously be greater and the animations more realistic. The models should be almost identical except in polygons and pixels, all the while feeling natural. Of course, it may take a while to get it right.
Most important part of 'feel' - ALL THE SOUNDS NEED TO BE THE SAME! Get a sound editor and render the SC BW sounds in a 3d environment to make it seem like 'this is SC 1, only it feels more realistic and how it could have been had it been designed with SC 2 technology'. The old marine's voice (ie.) should fade when you scroll away.
That's the whole point right?
Other than that, some gameplay details such as 'you will be revealed' could remain the same - or you could give players the option to turn it on or off, rather than remove it completely. You're already allowing players to adjust AI difficulty right? BW never had this, so opening up options above what BW offered also gives purpose to your project, correct?
Quirrff Really? I see different.... http://www.fishbattle.net/files/attach/images/1370769/128/757/002/%ED%95%98%EC%9D%B4%EB%B8%8C.jpg <- Hive is Hive... Anyways, maybe you're talking about the older patch?