Starcraft 2 - Brood War
Published on SEA, US and EU Realms
Create Custom Game > Search "SC2BW"
Latest Changes -
Version 0.974
Additions
- New Sounds for Zealot
- New Sounds for Dark Templar
- New Sounds for Protoss Building Warp in
- New Sounds for Wraith
- New Sounds for Vulture
- New Sounds for Siege Tank
- New Sounds for Science Vessel
- New Sounds for Goliath
- New Sounds for Ghost
- New Sounds for Battlecruiser
- New Model for Creep Colony
- Added Protoss Music
- New Stats/Ranking System - should now work correctly
- Replaced ingame timer with a Real Time Timer (it displays Time Elapsed in Real Time, not Game Time)
Changes
- Textures that had to be reduced in quality due to battle.net limitations have been returned to full quality
- Removed Stim Ability from Bunker
- Gas Harvest Time increased from 1.9810 > 2.1500 (Reverted)
- Reduced Deceleration of SCV/Drone/Probe (Reverted)
- Rally Hotkey for SC1 Profile changed from Y > R
- Time it takes for a worker to mine a Mineral Field increased from 4.592 > 5.4
- Time between when a worker finishes mining and when he starts to return to the CC/Nexus/Hatch reduced from 0.5 > 0.0
- Dark Templar Hotkey for SC2 Profile changed from R > E
- Corsair Hotkey for SC2 Profile changed from R > E
- Rebalanced all units Acceleration and Deceleration
Fixes
- Fixed stupid Pathing Blockers on Heartbreak Ridge that should of never been there in the first place (center highground)
- Reworked more unpathable areas, removed alot of trees to fix pathing issues and blocked vision problems
- Fixed Siege Tanks grabbing the double damage rune in the river and bloodlusting my ass because my jackass team didn't ward it!
- Hotkeys should now be correct for all locales
I updated: http://dionysus.dk/SC2/Maps/brood%20war%20-green%20valleys2.sc2map So now it should be the newest version. One strange thing is drones are bigger in this version? And your notes for the release was that it would have the Infestor building renamed to Queens Nest, but it seems it is not. Maybe I did something wrong?
I will see if it is the same when I run your map directly.
It does? That would save time, and I could do it to a few more maps. Yes, I converted the original Green Valleys map, and it had height added instead of cliffs, so I had to add the cliffs. I guess this new legacy converter will be better. I will try to make a new version with your latest version.
Maybe you converted a Warcraft 3 map? I tried it on the oldladder Green Valleys map again, and it still does not add cliffs. Only higher ground. Maybe the US version of the Editor has more features? Seems a bit strange. Or maybe it just was not a Starcraft map you converted?
thats fine.
i just released a new version that you should probably use however.
also after looking at your map it looks like you've imported it?
after the patch i used the convert legacy map feature and it supported cliffs. you might wanna try it again. might save you some trouble.
Hi Maverck What a great mod you have created here. I was remaking Green Valleys from SC1 and came across your mod. http://dionysus.dk/SC2/Maps/brood%20war%20-green%20valleys2.sc2map So I added your changes to my map and removed the extra gas I had added. I also added the burrow research to the hatchery again. It had become disabled somehow in one of your last revisions.
I hope you dont mind, but I uploaded this map on EU. You may use my map if you want. I have written you in as author as well.
http://dionysus.dk/SC2/Maps/green%20valleys2.sc2map
Here are some things you might want to change in the future, if it's not already on your list.
-Rename ghost academy to just academy (Along with renaming a bunch of other stuff in the grid)
-Modify mineral collection rate (I think.. I can't remember if it was 5 in the original game, but I could have sworn it was 8)
-Change dropship capacity to 8 (it's currently at 4). Also, when the dropship unloads, his voice suddenly changes to medivac's. While this is pretty funny, you may either want to change his portrait back to the medivac, or change his unload voice prompts to the dropship's.
-Would it be possible to turn the Fusion core into a science facility addon? (And maybe add one for the ghost as well)
-The valkyrie, though awesome, actually doesn't do any damage. This might be a glitch to look into.
That's all I've got for now. This is great work man. Can't wait to see more.
through some funky use of behaviors...
it seems to have broken however and having issues getting it working again
How did you manage to get the gas depletion working? The value for "depleted harvest" in the Data Editor doesn't work (it does in a way, but not the way we need it to), and attempting to use the "set unit property" function in the Trigger editor and setting resources to 2 doesn't work. So, how did you go about doing it?
Yeah, I did add the dependencies but when I try to add the Morph to Lurker Den/Morph to Lurker abilities - they don't seem to show on the command card. Sometimes, however, the Hydralisk Den can Morph into the Lurker Den while the Hydras do not have the ability on their command card. Thanks for the reply
ok fix you need to fix some things the wraith the camouflage cant be researched because has another requirment the research button i will tell more bugs have your map
need to add the campaign dependancy
Hey Maverck, how did you put lurkers into a skirmish map? I've been struggling to put those suckers in lol. I'll appreciate any help.
how do you mean?
hows the reaver
I'm having trouble finding the map i searched brood maybe im doing something wrong im on us server
mm ok but you still have the mod if you have it send me please the mod for end my campaing and i can help you for some terran upgrades strctures or habilities whit your mod my campaing will be more like starcraft
I'm looking forward to the finished product
i've tried moving it all to a mod before and although it seemed to work perfectly i was unable to publish any map that used my mod =\
i have no idea why.
fix this bug when the reaver gets near to the cloaking field of the arbiter the reaver change his color to red you need to add the model of the reaver cloaked and please you can move all your data to a mod for continue my remake of the sc1 campaing and if you need terran data habilities or anything send me an MP and i can help you
yea. i havn't gotten around to changing the broodlord yet.