BomhabEvolves!
I've gone and made an Evolves map in order to better familiarize myself with the galaxy editor. I think what I've churned out so far is a good base to an evolves map. I've managed to make the auto-send area as well as 10 different levels. So far I haven't done too much tweaking to the particular units and the game is not balanced much but it's a good start. I've added some terrain in the middle to kind of spice things up and was thinking of adding some sort of carrot on both the left and right side to entice players to get away from their home base.
Things done: Supports up to 6 players 11 levels auto-send army decent leaderboard
To do: More levels Balance Terrain modifications Cleaner trigger coding (I'm learning new stuff every day) Figure out how to not spawn bunkers when there isn't a player to fill the spot
Ahh good idea with the units being 0 supply. I figured the map was simply maxed out on units much like what would happen in sc1 when the map got maxed on units. I thought I set each of the overlords to die once that player's bunker was destroyed which in turn stops the spawning units. I wanted to keep people's existing army still on the map though so they could try and pitch in the last of their forces for their team.
Once the supply gets to a point you can move your new units... When bunker dies the units dont stop coming out.. also set all units to have 0 supply.. it MIGHT fix some issues.