BlueEngine
BlueEngine is my latest revision of my work that I use on my shooter maps. It currently supports only first person features, but I am working to add third person configuration. Its designed to be very easy to incorporate into a project and can be enabled/disabled at any time during the game. Additionally, it supports up to 16 players that can be independently running the engine at any time.
Yeah, I need to find some more time to work on it. I want to add support for TPS, then figure out how to make weapons and projectiles that are almost entirely in the data. They would only be able to move in 2d though. If someone wants to help me work on this just PM me. I am very slow with the data editor :P, but pretty good at triggers/galaxy.
what weapon actors work? and what makes so many of the mnot work?
Wow now this is pretty freaking awesome. The problem i have is it allows you to flat out walk through the doodads in the example but thats a simple fix. But great work so far ill probably be using this in the future. With a tps switch this could be one hell of a engine.