Blood Tournament

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

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Blood Tournament

Introduction

All Players build Melee/Ranged units in ther Building Areas.
You get money by killing enemy units (you cant controll them yourself).
If you kill the other player your Units go to the middle (red).
In the middle region there are units from the other surviving Players.
The last Player recive an extra Bonus and more Blood Points
You need Blood Points for special units in the final rounds (quarter-, semi-, final).
(NOT IMPLETED JET)

Unit Types (Blood Points Units are NOT Listet)

Melee

  • Bandit: Simple Meele Unit (low Health, low Damage, but strong in Large Numbers !)
  • Footman: Better Meele Unit (Moderate Health, medium Damage)
  • Knight: Fast durable Meele Unit (Unit with most HP, very strong attack)
  • Knight General: Durable Meele Unit (Same HP as Knight, Same Damage as Knight, very Powerful special ability)
  • Heavy Footman: Excelent Anti-Knight Meele Unit (High HP, medium dmg)

Ranged

  • Archer: Basic ranged unit (extreme low HP, low dmg)
  • Elite Archer: Powerfull Anti-Knight Unit (medium HP, high dmg)
  • Longbow: Long Range Fire support (low HP, high dmg)
  • Longbow Commander: Heavy Longrange fire (medium HP, very high dmg, Surpression fire)
  • Priest: Healer (low HP, low dmg)
  • Necromancer: Support Spellcaster (low HP, high spell dmg)
  • Mortar: Anti-Mass Unit (medium HP, medium dmg, High Splash)

The Map is currently in Closed Beta
Testers are:
Scarjit
Chaosdaemon
mp273
Karsh

Known Bugs:
-Bugs.txt
ToDo:
-ToDo


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About This Project

  • Project ID
    40271
  • Created
    Jun 1, 2012
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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