Blood Pressure Marathon
Based on the SC:BW map Blood Pressure Marathon, by Birth.BuzZ.
The objective is to be the first to complete 10 laps around the track. You begin as a zergling and receive a new unit every time you either get killed or complete a quarter of a lap. Unit stats are set to arbitrary values.
You have a limited number of resources to use on abilities (located on the right) that help you turn the tide. Ration them well; they'll need to last you the entire race. You wouldn't want to get stuck with an overlord with no way out now would you?
Despite the simplicity of the map, it is truly addicting and hilarious, though it may be frustrating at times. Whether a road filled with cannons awaits your MULE, or spawned Changelings smother your Infested Terran, you'll find it difficult to keep your blood pressure low while playing this map!
Latest Changes (v0.8)
Team Mode is now out!
Only one person needs to finish 10 laps to win it for the team. More teamwork is required to win. Will you pull ahead and go for the win? Will you fall back to harass the other team's primary racers? Or will you escort your own and make sure he gets the fastest units? Different roles will find different abilities handy, so use them wisely!
Note: Free For All is still available. You can only change modes through the Modes option before you open your game to the public.
[Kill Everyone] has been nerfed from 1 mineral to 1 mineral and 1 gas.
Hopefully "nuke" abuse will now be lowered to a tolerable level.
New Unit - Warp Prism
This hefty unit is impenetrable even to a Nuke when in Phasing Mode. Those baddies will think twice before wasting their time on you!
New Ability - Kill Obstacles (Costs 1 mineral)
[Kill Obstacles] will destroy all enemy non-racing units in your quarter-lap.
Smothered by impenetrable changelings, but don't want to give up your Hellion, or risk getting a much slower unit? Unable to bypass a cannon mass? This is the weapon for you.
New Ability - Spawn Infestor (Costs 2 gas)
[Spawn Infestor] will spawn a burrowed Infestor under your racing unit, under your control.
Although costly, an Infestor that isn't your racing unit can be quite the helpful tool for sniping down someone too far in the lead, and is especially useful in Team Mode. Fungal Spore can also be quite the helpful ability at times. The best part is, your enemies won't realize what's coming until it's too late!
Is there a way that i can get in contact with the original map maker(s) of the sc2 version of this? i need to ask them something about the coding that went into this.
So uh does anyone know whats going on with the development of this?
Is it possible to get this published?
Uh, we are having problems assigning players to each team. We can't drag players down in the game lobby, so the teams are imbalanced unless its a full house. Perhaps a ingame team changer or something would help.
fun map. the largest problem with it for me is the starting out lag. Everyone is in the same spot and between the effects and the kill spam and autoattacking the nearest units, players' framerates die for a bit. If this problem persists with the latest version, I suggest varying start points so that there are 3-4 in each corner.
Team play is going to be awesome, think of the other team with a probe/scv. Hilarity will ensue. The terran can turtle pretty awesomely if given enough time. The spell costs need to be changed up a bit imo, perhaps all players starting with 7 minerals, nuke costing 3, invinicibility costing 1, and trap costing 2. An inner path would be good, but a lot of balancing (lol its BPM, what balance) would be needed.
Hadn't played the original, but this is my new favorite map. I always leave a game laughing.