AZTEC Initiative
A.Z.T.E.C - Anti-Zombie Tactics, Elimination and Containment
The city has been overrun with another Zombie infection, your squad has been called up to combat the threat presented by the living impaired. Contact has been lost with the military base located on the outskirts of the city, it is believed that the personnel have become infected by the virus. Your primary objective is to eliminate any infected military assets you discover, secondary objectives include escorting non-infected civilians and military personnel to quarantine facilities, reactivating base defenses and securing a LZ for further troop deployments. Enemy composition is unknown, but expect to encounter infected marines, civilians, ranking military officers and infected wildlife.
Planned Features:
- Multiple Difficulty Levels
- Selectable Classes will include:
- Heavy Weapons [0% Finished]
- Pyrotechnician [90% Finished]
- Scout [10% Finished]
- Sniper [95% Finished]
- Combat Medic [0% Finished]
- Officer [0% Finished]
- Engineer [0% Finished]
- 1 - 12 Players
- Empty slots will be filled with CPU players who will randomly select a hero
- Item Inventory & Character system [5% Finished]
- Changeable Weapons with types, different damages, rates of fire, bonus effects, etc
- Ammo with Ammo Pickups and Regeneration abilities
- Class Specific Implant/Upgrades
- Rank System (ex: Private, Private First Class, Corporal, etc) [25% Finished]
- There are 20 Ranks, each one requires a specific amount of experience to attain
- As you gain certain ranks there are bonuses applied to your hero when you play
- Rank's are not Hero specific, but Account specific
- Each account will have 4 save slots, each one holding a hero with his own rank, talent, trait and unit information
- Night and Day with bonuses and penalties on each [45% Finished]
- The Weather! (Heavy Rain, Light Rain and Clear Skies) [5% Finished]
plus more ...
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