Avogatro's LAG-FREE TPS Engine WASD
Why do another WASD TPS engine.
- All other engine don't support more then 4 Players.
- they will LAG as Hell, if playing on Bnet.
- always 60FPS on a average PC
How did I solve that problem with LAGs
- Using ability as dummy event
- avoid Keydown and Mouse clicks as event.
About this Control
- Use E for attack, aim first
- Use Q for jump .
- Use jump for cliffs.
How to implement
Data Editor:
- Copy every green ability, effect, behaviour for the unit ranger. ( stressful I know)
- use those abilities for your unit
Trigger Editor:
- Copy and paste all trigger, function var.
heh look like martin and have same bugs...