Attack Ground
A demo that demonstrates the "Attack Ground" ability.
This was done entirely with the Data Editor, using a few effects, which I'll detail soon.
A demo that demonstrates the "Attack Ground" ability.
This was done entirely with the Data Editor, using a few effects, which I'll detail soon.
Doesn't work. Ability does nothing.
I managed to fix this bug in this update.
The problem was that I was using the CasterHasNoOrders validator to prevent the effect from continuing after another order was given. I ended up making an effect that uses a variation of the CasterHasOrders validator that seemed to solve the problem.
Essentially, when it gets 3/4 of the way through the Channel stage, it cancels the ability and recasts it again. It's not the most elegant solution, but it seems to work.
Your attack ground doesn't respond to the stop command, perhaps because of the order. The only way to stop is to either click the stop button rapidly until you get lucky and press it just after an attack happens. Another way is to use regular attack and then press stop, but you should fix this.