Atlantis RPG
Very early phase in development
Currently setup - Hero Levels with randomly spawned monsters
Planned in the future:
Heroes with leveled abilities and collectible items with stats.
Randomly selected paths so playing the game twice in a row will be very unlikely to be the same.
ur right about the word RPG, and ull be hearing from me in a few minutes after i give it a shot.
I played for like 2 minutes, i took the predator hero thingy and went thru to a dead end. this was hell because i moved so incredibally slow and had little to fight and little to tinker with.
i liked the looks of ur inventory and bag system
loved the hero choose fx.
Suggestions:
Have like an introductory guide person in the beginning give u an oversight on what ur doing, where to go, how to play
Increase the frequency of these random monsters in the beginning, because I like most people judge the game by its beginning game play.
Dont make any of ur heroes as slow as that. I will stab myself next time if i run into a dead end with that slow moving vending machine
For each player, have their selected units status bar turned off and instead displayed as a Boss bar. or somin. Anything other than that gay status bar above the predators head.
other than that, i liked the looks of things (note; sound=off for me) and cant wait for ur next update
See u next time!
Decided to post this here in case anyone wanted to leave a comment since my map seems to be rising in popularity without be even telling anyone about it. Think mainly because RPG is in the title :P
Tell me what you like/dislike and/or suggestions.