SC Legacy Ep1 - Ashes of Freedom
StarCraft 1's Terran Campaign Re-Imagined
Overview
Ashes of Freedom is not a remake or port but in fact, a complete adaptation of the original StarCraft 1 Terran campaign "Rebel Yell" into a StarCraft 2 experience. The Legacy project is intended to capture the soul and feeling of the original game, while using Wings of Liberty's campaign as a benchmark for quality level design. As such, many levels will play out in a completely different way than their predecessors. There will also be the addition of new levels, as well as modifications to tech, units and the addition of new units.
- StarCraft 1's Terran campaign re-imagined
- Entirely new level designs
- Addition of new levels
- Bonus objectives with special upgrades
- New and modified units
- Adjusted Tech Trees
- Same beloved story, new exposition
Work in Progress
Ashes of Freedom is a new project, and as such is currently under development. At this moment the campaign includes the first mission "Wastelands." Please check back periodically for updates.
Download & Install
1. Place both .SC2Map files in the folder "Maps" in your StarCraft II folder, under Program Files.
- If you do not have a maps folder, create one inside of the StarCraft II folder, case sensitive: "Maps"
2. Place "Legacy.SC2Mod" into your "Mods" folder found in your root StarCraft II directory.
3. Create a shortcut for StarCraft II, go to the shortcut properties and in the Target field add: -run "Wastelands.SC2Map" -difficulty # or (depending on which level you wish to play) -run "Backwater Station.SC2Map" -difficulty # after the path to the .exe and the closing quotation. # should be 1-4 depending on the desired difficulty.
- Casual (New to RTS games)
- Normal (Somewhat familiar with RTS games)
- Hard (Confident StarCraft 2 player)
- Brutal (Very good StarCraft 2 player, looking for a challenge.)
4. Run StarCraft II via the new shortcut. Enjoy.
Note: Either map can be opened in the editor, however, playing the level through the editor lacks certain optimizations that may cause parts of the level to experience slowdown depending on your machine. Additionally, the map can be run by telling your computer to open the map with SC2.exe, however, it will default to normal difficulty, and cannot be altered. Blizzard support for custom campaigns is currently non-existant, so please bear with these simple instructions.
Media
Feedback
- Any feedback is absolutely appreciated
- Negative feedback is especially appreciated
- Please specify the difficulty you were playing
- Feedback here or in the forum thread is best
- Thank you very much!
one quick mention camera is zoomed in a bit too much its actually really annoying
i love it
Is this dead? I thought this was epic. I hope it gets finished.
Welcome back designerdougm, hope you continue to work on this more :)
Fixed a long outstanding issue where the game would throw error messages regarding the flashing buttons at the start of the level. Apparently Blizzard changed their functionality at some point, and flashing buttons now need to be told to "stop flashing" before they are destroyed, otherwise they will throw errors forever. Sorry about that!
Hello! I I started playing the wasteland, but is occurring some trigers errors, even with subtitles activated, dont appears the characters speaking in the dialogue (neither the subtitles)... and i put the mod on the directory ritgh.. what can be?
I've been MIA for a long time because other higher priority projects have been taking up most of my time. I would love to come back to this, I realize there's an audience, and I'd really like to polish up and release the first three missions in a complete state at the very least.
It's probably a project that's going to have to wait until after GDC 2012 in March. However, if the changes to Battle.net and map sharing, as well as map creation and custom campaign linking pan out well, I would be very interested in going back into at least part time production on the project.
If you like what you've played, favorite the project and I can't say when, but there will be updates in the future! Thanks for your interest!
These two missions were just incredible, I hope the project isn't dead...
Fantastic! Not only the innovative design, but you've also taken polish seriously. Enviroment was beautiful, and sidequests was fun. Thumbs up and all that, definitely the best custom campaign I've played.
The only thing that bugged me was that during the escort mission the large collision size of the APC made it hard to make the marines travel betwen back and front. This along with the relative high APC speed made it difficult to micro your group. Not sure if this is by design, but I found it slightly frustrating. A minor issue though.
Other then that it was a great experience, the playing of the mission went smoothly, no bugs that I encountered and it all looked very professional.
I must say I'm quite amazed on how good of quality the missions are, so far into this campaign. Keep up the great work designerdougm :D
The missions are Blizzard quality, hopefully you can finish all the levels as well as BroodWar.
I wonder if there's a way to link the scenarios together? For example, the Rebel Yell and Overmind legacy projects include a feature where players can automatically load the following scenario without having to do it manually...
@designerdougm: Go
Yes I did successfully complete the salvage event and it did work right up until I chose to forgo to "save the miners" quest. I'll double check on my next play through, but that's what I remember at this time.
@Tyneara: Go
I'll look into this, I've never run into the APC randomly not attacking... Can you confirm that you successfully completed the salvage event, and that the weapon was in fact enabled on the APC, and it was functionally firing, and then it would suddenly lose its ability to fire?
@designerdougm: Go
What would happen is the APC would be plowing on ahead through the groups of zerg units, but as it was doing so, the gun would not move to fire at the Zerg. The Zerg in question would be right on top of the APC, sometimes attacking, but usually attacking my guys.
I felt the APC in general was moving too fast, mainly cause it could just keep moving, while my marines had to stop and shoot. The entire time I was frantically trying to keep my marines around the APC, with limited success. This also made any sort of micro impossible (primarily cause I'm not very good micro'ing myself either)
It could just be me, but I'm passing along my thoughts on it either way.
A new version of Backwater Station is up!
Mission 02 "Backwater Station" Beta Ver 1.1
Additions
Changes
There are a lot of new things in 1.1, and a lot of small polish tweaks. But here's a list of things that have yet to make it in and will be coming in the near future.
@Tyneara: Go
Thanks for the great feedback!
Just played through the new and improved Wastelands, here's my notes...
-During the opening scene (the textcrawl and planet view specifically) I was almost positive I heard the standard campaign music in the background, it cut out when I reached the main briefing screen.
-Brutal is... brutal... 'nuff said on that front (note: second try on brutal trying to save the miners... cannot possibly stand up to the swarm there are simply too many hydras to waste the defenders of the convoy... and too many zerglings at the mine to properly defend against them all in my opinion this needs adjusting) I don't mind a challenge, but this is bordering on ridiculous as my full group of units can't even really defend against the attacks against the convoy alone, to say nothing about diverting 3/4 marines to defend the mine (not sure if that would work) Sorry... I'm getting off the soapbox now...
-After not saving the miners, difficulty straight through to the end was fine on brutal, still tough be hardly painful.
-APC continues along the road almost suicidally (did not save the miners)
-Autogun stopped firing at all as well (basically, the APC plows through Zerg while my marines have to stop and shoot)
On the bright side of it though, I didn't manage to break the mission, even with several quick saves and reloads near the middle section.
@Iecerint: Go
Sorry, I didn't do much with the WC3 editor. But hopefully you continue to look forward to new missions!
A new version of the Wastelands mission is up!
The mission is now largely feature complete, I've also begun uploading the entire campaign as a set, but to clarify, the version of Backwater Station in the .zip is not new. A new version of Backwater should be coming by the end of this week hopefully.
Change Log
Additions
Changes
Bugs
Are you soft-claiming having a brilliant WC3 campaign to play through while I wait? :P
@Iecerint: Go
There's that, and believe me I'm aware. Which is why I'm hoping for more support for custom campaigns in HotS, if there was a way to get custom campaign content onto battle.net, a lot more people, including unskilled players would find it. I have a lot of friends who play SC2 single player and don't play multiplayer, or the game competitively at all, etc. They would never see this.
The decision wasn't made "practically," so to speak. I realize most people, especially here on SC2mapster are going to be relatively skilled players, as they're an active part of the SC2 community, that's why I recommend most people here play on hard or brutal. For my purposes though, I want to represent all four Blizzard mission difficulties accurately.