The Antioch Chronicles: Remastered
What is this?
This is the first release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
This version contains both episode 1 and 2 of the campaign. It uses the StarCraft: Mass Recall mod, which the creators were generous enough to allow us to use.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Episode 3
Unfortunately, a promised Episode 3 was canceled. However, Team Antioch, with the support of the Original Creators, has released our own version, which you can download at https://www.sc2mapster.com/projects/thoughts-in-chaos . Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Installation Instructions:
Download the mappack "Antioch Remastered 2.2" and the modfile "Thoughts in Chaos - Mod".
Create a "Maps" and "Mods" folder inside your main StarCraft II folder if they don't exist already.
Extract the contents of the two zipfiles into the "Maps" and "Mods" folders.
Note: Older versions of Antioch Remastered (v2.0 and lower) use the old modfile which is included in the mappack download. However it is unused in the newest version, and can be deleted.
Also, older versions require the modfiles from the Mass Recall campaign, which can be found here.
How to play:
Open the file "Antioch Campaign Launcher.SC2Map", which is located under "Maps->Antioch Remastered", in the editor.
Then, press the Test Document button (the StarCraft II logo at the top-right). Alternatively, use the shortcut Ctrl+F9 once the mapfile has finished loading in the editor.
Watch on Youtube
Community-paragon Jayborino has an ongoing series of playthrough videos. Check out the whole playlist and stick around for his other videos!
Thanks
This project wouldn't be possible without the generous support of Auspex Turmalis, the Star Craft: Mass Recall team, the Custom Campaign Initiative, Jayborino, and the entire SC2Mapster community. Thank you.
Join the Community
Want to chat about the Antioch Chronicles? Join us on Discord!
@Captain_Kaos: Go
how long does it say that for? because i might have an idea on how to be more clear, the original did that as well and it confused me and i was gonna do the same thing lolz
@LucidIguana: Go
meh just thought id mention it Chief
@DingoDyno69: Go
I saw. I'll probably get around to it. I'm not sure how important it is, honestly, vs. how much it'll take to understand Telenil's triggers.
@Captain_Kaos: Go
The objective does update when that happens. Is there anything we could do to be more clear?
@DingoDyno69: Go
faction decals are on my list of things to do, yea. idk about the camera pan overs.
BTW @Lucid idk if you saw Telenils comment on Youtube or not but he responded on how to split the supply for the Terran and Protoss forces
@3yks: Go
lolz i know, i know, which i gotta say i love the color schemes that were added in the original to these maps, great job guys, we are making much progress alot faster than i thought we would, it seems episode ones bugs are almost gone :D any chance we might see more pan overs for the maps? or faction decals?
@DingoDyno69: Go
Please don't, we were just teasing you, we greatly value how thoroughly you test our maps, it was just meant as some playful ribbing.
while doing the chapter 2 jepok temple for the first time, I restarted 3 times because I thought I failed the mission, the objective failure in the top left is very deciving :(
rofl, throw me under the bus, fine ill keep my ideas to myself then :x
@DingoDyno69: Go
Hey thanks!
great job with the building damage in mission 1.3, really makes it look like the Protoss were taking a beating and needed to be rescued and helped out
@LucidIguana: Go
http://imgur.com/BxB7hYP,SZKkoZh,4RF5gGK,b06s0OC,icBZor2#0
@LucidIguana: Go
yes but also the templars energy based spells get more taxed as i played through the original right now, i noticed it, in mission 1.7 it cost them 100 energy to cast psionic storm and in mission 1.8 it costs them 125, i was wondering if you guys were gonna replicate that, seeing as how i played those missions now as well, i see for both of these missions in the Mod it costs them 75, also another thing i picked up on was that the shield upgrade in the forge was gone, but in the mod, its still there, also something you guys were gonna replicate? i got screen shots for both of these things and can put it under enhancement, also the dragoons dont show the energy drain in 1.8, which is why im asking if you guys were gonna try and replicate these features of do your own twist on them?
@DingoDyno69: Go
The Protoss shields get incrementally worse starting in 1-7, as they did in the original. However, they're randomized, rather than being flat decreases.
Lets talk energy Drain: so how were you guys planning on doing it for the energy drain of the Protoss for the first chapter? like the original or your own spin on it?
It'll be pretty late tonight. I have a few more things to get done before I release.
@LucidIguana: Go
i just wait till tonight's release, what time will it be at?
@DingoDyno69: Go
Nope, that's on us. Tonight's release will take care of it, but if you want to fix it, just make sure the maps are in a folder called Antioch Remastered within your maps folder and that each is in the format: Antioch 2-1 , etc. No leading zeroes for the mission number, basically.
@darivlad: Go
same thing with me, its not just me then