Patch Notes
Age of Heroes Patch Notes
Patch 3.3 Date: 29/01 2015
Bug Fixes:
- Fixed a bug where the Thor didn't attack any units. Big thanks to MighTY for pointing out the issue.
Patch 3.2 Date: 12/04 2014
General:
Conquest Mode:
- The assist reward on a player kill has been reduced to 2, down from 3.
- Lesser units now spawn if the team controls more towers.
- When a player is killed the killer will receive a lesser reward if the team controls more tower. Assists remain the same.
Patch 3.1 Date: 14/03 2014
Age of Heroes is now available in all regions!
General:
- The kill, death and assist system has been refined.
- The default 'under attack' alerts have been disabled.
- Holding down spacebar will now follow your hero.
- The revive time in Classic Mode now increases based on elapsed game time.
Balance:
Firebat:
- Firewave damage has been increased to 14, up from 13. Additionally, the cooldown has been reduced to 13 seconds, down from 15.
Bug Fixes:
- Fixed a bug where the Renegade was thrown far behind a Preserver casting Psionic Grip.
- Fixed an issue in Classic Mode where the timer did not accurately indicate the spawn time.
- Fixed a sound bug on the Shooting Star ability.
Patch 2.19 Date: 17/01 2014
New:
- Players can now trade minerals for vespene.
Balance:
Preserver:
- Frozen Orb damage has been increased to 7, up from 5.
- Frostbolt damage has been increased to 22, up from 20.
Bug Fixes:
- Fixed a bug where a random player's army building would get destroyed if another player left the game when playing against A.I. in Classic Mode.
Patch 2.18 Date: 18/11 2013
Balance:
- Level 2, 3, 4 and 5 now gain +15% more HP.
Ascendant:
- Starting HP has been increased to 185, up from 175.
- Shooting Star has now become a skillshot ability.
Firebat:
- Starting HP has been increased to 200, up from 190.
Mage:
- Starting HP has been increased to 175, up from 150.
Preserver:
- Starting HP has been increased to 170, up from 145.
Ranger:
- Starting HP has been increased to 170, up from 160.
Renegade:
- Starting HP has been increased to 170, up from 155.
Sorceress:
- Starting HP has been increased to 175, up from 150.
Patch 2.17 Date: 04/10 2013
New:
- Some heroes have been redesigned in order for them to fit their specific role. Even entirely new spells have been made for them.
- A kill assist system has been added.
General:
- Energy has been removed from the game.
- The health stat is now gained in percentage.
Bug Fixes:
- Fixed a bug where the bonus objective did not display properly when completing the bonus objective.
- Fixed an issue where players, who bought an item while dead did not recieve the item in the inventory.
- Fixed an issue where the Ranger and Rogue could use Recall while cloaked.
- Fixed a bug where the A.I. was not able to use Shooting Star from the Ascendant.
- Fixed a rare win/lose bug.
- Fixed an item display bug.
Patch 2.13 Date: 14/09 2013
New:
- A simple A.I. system has been introduced to the game.
Balance:
- Marine damage has been changed to 6, 8 vs. Light, up from 6.
- Sentry damage has been reduced to 4, down from 6.
- Shadowstep can now be used on allies as well as enemies.
Bug Fixes:
- Fixed a button bug on the Rogue.
Patch 2.12 Date: 08/09 2013
General:
- The reward from killing a player in Conquest Mode has been reduced to 5 vespene, down from 10.
Bug Fixes:
- Fixed an issue where players were not distributed evenly on the teams if no one voted.
Patch 2.11 Date: 07/09 2013
General:
- The point cap options in Conquest Mode have been changed from 500 to 300 750 to 450 1000 to 600.
- The game will now end when there is no longer any players on the opposing team.
- The requirements for ranks have been halved. This means that it is now easier to get a better rank.
- Players can now leave within the voting session without losing any ranking points.
Balance:
- Photon Cannon shield has been reduced to 150, down from 250 in Conquest Mode.
- Sorceress attack speed while in Metamorphosis form has been increased to 1.6 seconds, up from 1.5.
Bug Fixes:
- Fixed a bug where only two players were able to capture towers in Conquest Mode.
- Fixed a vote bug if there was an uneven amount of players in the game.
Patch 2.8 Date: 03/09 2013
General:
- Players can now vote for the point cap in Conquest Mode.
Bug Fixes:
- Fixed a bug where everyone was on the same team.
- Fixed an issue where players gained minerals when killing a player in Conquest Mode.
Patch 2.0 Date: 01/09 2013
New:
- A new game mode has been introduced to the game: Conquest Mode.
Conquest Mode Features:
- An entirely different designed map has been made for the mode.
- Every hero type is available for each team.
- The primary objective of the game is to capture all the Xel'Naga towers. Points count up every 10 seconds. The more towers captured, the faster the points count up.
- 5 towers are symetrically scattered around the map.
General:
- The loading screen has been updated.
- Deaths now only count up if the player is killed by another player.
- More Line-of-sight blockers have been added to the original map.
Balance:
- Boots of Speed now increases movement speed by 10%, down from 15%.
- Elemental Blast damage has been increased to 25, up from 20.
Bug Fixes:
- With the release of Blizzard Entertaintment's patch 2.0.11 the Ranger's ability buttons are no longer placed incorrectly in the command card.
Patch 1.52 Date: 18/08 2013
New:
- A new virtual item shop has been introduced to the game.
General:
- Updated building descriptions.
- Napalm ability has been renamed to Air Strike.
Balance:
Ascendant:
- Lightning Strike damage has been reduced to 22, down from 25.
- Supernova initial delay has been increased to 3.1 seconds, up from 2.3.
Firebat:
- Damage absorbed from Immortality Shield has been reduced to 25%, down from 50% and the duration has been reduced to 10 seconds, down from 12.
Guardian:
- Weapon damage has been increased to 13, up from 12.
Rogue:
- Weapon speed has been reduced to 1.45 seconds, down from 1.5.
Bug Fixes:
- Fixed a sound bug on the Ravasaur creep.
- Fixed a bug where allies of the Sorceress could be hit by the Sorceress's splash damage while Metamorphosis was active.
- Fixed a bug where the Preserver could not interact with Force Field.
- Fixed a bug where only the terran side was able to get rewarded when killing the Brutalisk.
Patch 1.51 Date: 09/08 2013
Bug Fixes:
- Fixed a couple of sound bugs.
- Fixed some out-of-date hero descriptions.
- Fixed an issue where Napalm didn't deal the bonus damage from Ability Power.
Patch 1.48 Date: 08/08 2013
General:
- Some icons have been changed.
- A reset button has been added to the ranking system.
New:
- 2 new heroes have been introduced to the game!
Balance:
- Heroes can no longer be healed by Medics.
Firebat:
- Missile ability has been removed.
- Immortality Shield is a new ability made for the Firebat.
- Fireball damage has been increased to 30, up from 20.
Guardian:
- Attack speed decreased to 1.1, down from 1.125
Mage:
- Psionic Storm no longer deals the initial damage to units that enters the area after the storm has been cast.
- Psionic Storm range has been reduced to 7, down from 9.
Ranger:
- Infrared Sight has been replaced by Napalm.
Rogue:
- Explosive Darkness initial damage has been increased to 20, up from 15.
Special Ops:
- Laser Beam damage has been reduced to 25, down from 30
Bug Fixes:
- Fixed a bug where missiles from any attack or ability could get affected by area of effect abilites such as stuns.
Patch 1.46 Date: 09/07 2013
General:
- Simplified the hero choosing system in the editor. This means that there's used one of the most plain and simple functions in the editor, which all language versions should be able to read.
- The amount of wave units that can be send has been reduced, in order to make the game more hero dependant.
- The cost for buying wave units has been doubled, since the total amount of units that can be send has been reduced.
- Players now start with 80/20 resources, up from 40/10.
- A short cooldown (0.5 seconds) has been added to the shops, preventing them from bugging out.
Patch 1.45 Date: 08/07 2013
Balance:
- All ranged heroes have their range increased to 7, up from 6.
Preserver:
- The Preserver has now become a ranged unit.
- Damage done has been decreased to 15, down from 16.
- Attack speed has been increased to 1.41, up from 1.4.
- Movement speed has been decreased to 2.5, down from 2.8.
Bug Fixes:
- Fixed a bug where Chain Lightning didn't deal the damage it was supposed to.
- Fixed a display bug on the ranking leaderboard.
- Fixed a bug where players, who left the game within 0.5 seconds of the elapsed game time were able to reset their lose count.
- (Hopefully) fixed a bug where terran players, weren't able to choose their hero.
- Psionic Grip can no longer target buildings, cloaked units, allies or the caster.
Patch 1.42 Date: 08/07 2013
General:
- When a hero dies, a respawn timer pops up on the screen for the owner of the hero.
- Some ability buttons have been updated.
Balance:
- Damage done by terran camp marines has been reduced to 11, down from 12.
Rogue:
- Weapon damage has been increased to 20, up from 18.
Patch 1.41 Date: 07/07 2013
General:
- The ranking system has been redesigned to get a better overview for statistics.
Patch 1.40 Date: 06/07 2013
- General:
- There is now a limit on how many wave units each team can send.
- The ranking system has been improved.
- The Warp Pillars have been repositioned.
- Heroes can now push wave units out of their way.
Balance:
- Archon collision size has been decreased to 0.75, down from 0.8125.
- Thor range has been increased to 8, up from 7.
Patch 1.39 Date: 05/07 2013
Several tests have been done during the short period of time the map was down. This also explains the major gap between this version and the last version.
General:
- Players now gain minerals when killing a medic or a sentry.
Balance:
- Medic cost has been increased to 20 minerals, up from 15.
- Medic healing has been reduced.
- Thor cost has been increased to 100 minerals, up from 90.
- Guardian Shield from Sentries now provide 3 damage reduction, up from 2.
Firebat:
- Missile damage has been decreased to 22, down from 25.
- Firewave damage has been decreased to 13, down from 15.
Mage:
- Frostbolt casting time has been removed.
- Time Warp cooldown has been reduced to 35, down from 50.
New:
- A new ranking leaderboard has been added! However, the progression from one rank to another does not affect the gameplay. The leaderboard only shows your total K/D ratio, W/L ratio and your rank.
Bug Fixes:
- Fixed a bug where the pickup gas sound was only played to 1 player.
Patch 1.27 Date: 02/07 2013
General:
- The ingame description has been improved.
- Jungle units no longer auto-attack heroes when idle.
- The Command Center has been replaced with a Planetary Fortress, which is now able to shoot incoming enemies.
- The Nexus can now shoot incoming enemies.
Balance:
Archon:
- The cost has been decreased to 35 minerals, down from 40.
Immortal:
- Damage done versus Armored has been increased to 26, up from 24.
Medic:
- The unit now costs 15 minerals, up from 10.
- The total health has been reduced to 60, down from 75.
Sentry:
- Weapon range has been increased to 6, up from 5.
Guardian:
- Psionic Wave cooldown has been increased to 25 seconds, up from 10.
Special Ops:
- Laser Beam level 2 cooldown has been reduced by 5 seconds, but the cost has been increased by 10.
- Temporary Cloak duration has been increased to 8 seconds, up from 5 and level 2 duration of the ability has been increased to 12, up from 8. However, the life regeneration rate will been set to 0 while the effect is active.
- Plasma Bullets now provide +7 extra damage, up from 5.
- Fiery Strike radius has been reduced to 1.5, down from 2. However the initial damage has been increased to 30, up from 20.
- Ultrasonic Pulse level 2 now provides a longer stun duration instead of a lager radius.
- Ultrasonic Pulse range has been reduced to 7, down from 9.
Bug Fixes:
- Fixed a bug where the bonus objective for protoss players was marked as completed when the base Planetary Fortress was destroyed.
- The Preserver can no longer attack itself.
- Fixed an objective description issue.
Patch 1.26 Date: 28/06 2013
General:
- The Stats Shops have been renamed to Attribute Shops.
Balance:
Preserver:
- Starfall damage has been increased to 3, up from 2.
Renegade:
- Anesthesia Shot damage has been reduced to 13, down from 15.
Bug Fixes:
- Fixed a bug where the Laser Beam sound was played all over the map.
- Ultrasonic Pulse can now hit enemy heroes as it should.
- Fixed a bug where players who killed the Brutalisk sometimes weren't rewarded.
- Fixed a bug where players couldn't use Heal on allies.
Patch 1.24 Date: Unknown...
General:
- The reward from killing a Ravasaur has been increased to 10 minerals, up from 6.
- The Command Center's and Nexus's health have been halved.
- Stamina and Stamina Tome now grants +35 health and + 0.1 health regeneration.
- Intellect and Intellect Tome now grants +30 energy and + 0.1 energy regeneration.
- Heroes cannot attack with their weapon when using Stealth or Cloak.
- An extra turret has been placed in front of the Command Center and Nexus.
- Experience gained from wave units has been increased.
- The Hero Selection UI has been improved.
Balance:
- All the camp units have their health reduced to 200, down from 280.
Archon:
- The range of the splash damage has been reduced to 0.5, down from 1.
Marauder:
- The cost has been reduced to 25 minerals, down from 30.
Firebat:
- Fireball cooldown has been increased to 40, up from 25.
Mage:
- The splash damage from Chain Lighting has been removed.
- Chain Lightning cooldown has been increased to 50, up from 25.
- Psionic Storm level 2 final damage has been reduced to 4, down from 8.
- Psionic Storm cooldown has been increased to 25 seconds, up from 15.
Ranger:
- Grenade area of effect has been increased to 2, up from 1.5.
New:
- New heroes have been introduced to the game.
- New wave units have been introduced to the game.
- Line of sight blockers have been added.
Bug Fixes:
- Fixed a bug where players who managed to click the "Confirm Hero" button several times spawned multiple heroes.
- Fixed a bug where the Fortified Armor buff weren't applied to some heroes.
- Void Prison can no longer target buildings.
- The Thor no longer deals splash damage to allies in range.
- Fixed a bug where all of the heroes started with +1 of all stats.
Patch 1.22 Date: Unknown...
Balance:
- Melee heroes have their movement speed increased to 2.8, up from 2.6, since ranged heroes were able to kite them without problems.
- The heroes's starting health regeneration has been increased to 0.3, up from 0.1.
- A small delay has been added to health regeneration when a hero exits combat.
Firebat:
- Missile's slow duration has been increased to 5 seconds, up from 3.
Mage:
- Psionic Storm now ticks 5 times, down from 6.
Rogue:
- Merciless Strike damage has been increased to 25, up from 22.
Bug Fixes:
- Fixed a bug where the death animation fired several times if hit by multiple attacks at the same time. The bug also triggered that players were rewarded with minerals and vespene multiplied by the amount of times the death animation fired.
- Fixed a bug where the Rogue had an energy regeneration rate of 150.
- Fixed a bug where terran players were rewarded when the Brutalisk died even if the protoss players killed it.
Patch 1.20 Date: Unknown...
General:
- The level cap has been raised from 5 to 10.
- The Medical Tower and Medical Crystal have been removed from the game. Instead, players are now only able to regenerate health and energy at their spawn location.
- Periodic Ability Power and Ability Power have been merged into one stat called Ability Power.
- Ability Power Tome now costs 7 Vespene Gas, up from 5.
- The visuals of Merciless Strike and Obliterate have been updated.
- Recall cooldown has been removed.
- The middle turrets have been repositioned further away from the middle, to allow more player versus player in the area.
Balance:
- The Zergling's damage has been reduced to 3, down from 5.
Archon:
- The +2 bonus damage vs biological units has been removed.
- The cost has been increased to 40 minerals, up from 35.
Goliath:
- The damage done has been reduced to 13, down from 15.
Stalker:
- The cost has been increased to 20 minerals, up from 15.
Thor:
- The damage done has been reduced to 15, down from 16.
Mage:
- Time Warp's cooldown has been increased to 50, up from 25.
- Time Warp's duration has been reduced to 10 seconds, down from 20. However, level 2 of the ability adds another 10 seconds to the duration.
Ranger:
- Infrared Sight cooldown has been changed to 60 seconds, up from 30.
Renegade:
- Poison Grenade's cooldown has been increased to 25 seconds, up from 15.
Rogue:
- The weapon damage has been increased to 18, up from 16.
- Explosive Darkness is now available at level 5, up from level 3, because of it's new powerful capabilities.
- Shadowstep is now available at level 3, down from level 5.
New:
- An extra level has been added to all abilities, which increases their capabilities.
- Players will now earn Minerals when they kill the opponent team's minions. However, Vespene Gas is still only obtainable in the jungle.
Bug Fixes:
- Fixed an issue where players who had the "Enable Simple Command Card" option enabled could not see the abilities on their hero.
- Fixed a bug where units slowed by Infrared Sight were slowed forever.
- Fixed a bug where Poison Grenade would not apply the slow debuff to any unit.
Patch 1.18 Date: Unknown...
General:
- Stamina has been changed to grant +50 health and +0.05 health regenaration for every point.
- Intellect has been changed to grant +40 energy and +0.05 energy regenaration for every point.
Balance:
Immortal:
- The Immortals damage done has been reduced to 24 vs. Armored, down from 27.
Guardian:
- Obliterate damage done has been reduced to 22, down from 25.
- Psionic Wave's stun duration has been reduced to 2 seconds, down from 2.5.
Renegade:
- Anesthesia Shot's stun duration has been increased to 2.5 seconds, up from 1.5.
Rogue:
- Merciless Strike damage done has been reduced to 22, down from 25.
- Void Prison's stun duration has been reduced to 2.5 seconds, down from 3.
Bug Fixes:
- Fixed an issue where players weren't rewarded when destroying the opponents camp.
Patch 1.17 Date: Unknown...
General:
- The overview screenshots have been updated.
New:
- New tutorial screenshots have been added.
Patch 1.16 Date: Unknown...
General:
- An improved system in terms of gaining minerals has been added. Players who are killing a zerg unit together are now both rewarded with minerals, if they are in a radius of 7 from the dying unit. However, the system in terms of gaining vespene gas remains the same.
- The hostile zerg units have now been placed in piles instead of being spread all over the map.
- Boss units have been added to some of the piles.
- Players will now earn experience, when killing minion units.
Balance:
- All the heroes have been buffed in order for them to join the battle on the middle lane.
- All the terran minions have been significantly nerfed. In return, they cost a little less than the protoss minions.
- The Immortal now has its "Hardened Shield" returned.
- The Thor now deals AoE damage.
New:
- A Brutalisk has been added in the top-right corner of the map as the strongest boss, surrounded by other zerg units.
Bug Fixes:
- Fixed an issue where some sounds caused by abilities were played all over the map.
Patch 1.12 Date: Unknown...
Balance:
- Psionic Shield had its duration reduced to 3 seconds, down from 8.
Bug Fixes:
- Fixed a bug where the wave units became idle after being stunned.
Patch 1.11 Date: Unknown...
General:
- The loading screen has been updated.
- The 4 turrets in the middle have been placed more ideally in the lane.
Balance:
- The "Camp units" now have both their health and damage reduced by 20%.
New:
- An additional Vespene Gas item can now drop from hostile zerg units (+2 Vespene Gas).
Bug Fixes:
- Fixed a bug where protoss players would end the game with defeat when the Command Center was destroyed.
Patch 1.10 Date: Unknown...
Bug Fixes:
- The warp-in animation now plays properly when choosing a hero.
- Fixed an issue where players did not enter the game lobby properly.
Development
Project Creation Date: 03/04 2013
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