pre-alpha/Development
As was likely anticipated with most of you (I know I anticipated it) I've put the project on hold. As a bit of a validation for myself, I suppose, I never intended to get even one person (though there may be more) interested in the project until at least the open alpha. The main project page was mainly a placeholder and this page mainly for those in development. I apologize if this announcement seems sudden or comes rather unappreciated, I just have a...lot on my plate right now and don't feel much like coding anything let alone this map.
This is more-or-less for those involved in development. As popularity pick up, it will be a place for people to keep detailed tabs on development and see stages of completion without being able to view them themselves (I.E. updates to the map that haven't/won't be uploaded).
--------------------
PRE-ALPHA VERSION
--------------------
PROGRESS
- IDEAS (35%)
- TERRAIN (10%)
- UNIT PLACEMENT (N/A Units randomly spawn as part of triggers)
- TRIGGERS (25%)
----------------------
UPDATES
* 10/31/2013 (Date of last change)
As the beginning of the pre-alpha, this section will list was is planned to be released to start, what will be released in future patches, and what the end goal is.
Please note a few things:
- Ideas as noted in the pre-alpha will only be basic versions. I hope to seriously expand on any and all as time progresses on development.
- There will be copious bugs and trouble. Remember that this is a pre-alpha and all that's really thought out thus-far are the ideas.
- Progress will progress to 100%, please note that this is ONLY FOR THE PRE-ALPHA! I cannot stress that enough. I hope to have TONS more content by the end of the alpha, even more for the beta, and maybe a bit more for the release. Release is mostly spricing up of the finished product and the like.
----------------------
What is finished
- Dungeon Randomization
- Door creation and monitoring
- Preparation and Point creation
- CORE bank for points (only thus-far. Core will also contain character data at some point)
- Music (may not be included in your version, for size reasons)
----------------------
What is in progress
- Basic UI
- Advanced UI
- Custom Controls
- Basic Controls
What is planned
- Dungeon Clearing
- Ability to Finish Dungeons and Move On
- Creature Creation
- Easy Mode (There will be more sometime around alpha release)
- Weapons System
- Loot Randomization
- Basic Ability AI Engine
- Basic Weapon Ability and Behavior Modification Engine
- Basic Weapons Tiers (Grey (trash), White, Green, Blue, Red, Golden, and Red to Orange (God-like/Very rare))
- Basic Crafting (Items that allow you to combine other items, these will be rare)
- Hero (One to start, more as the project comes to beta-readiness)
- Basic Leveling System (Skills and Ability upgrades will come later. Probably during Alpha development)
- Basic Attributes (Thought, Physical Strength, Nimbility, Accuracy)
----------------------
What is the next stage of development
- Pre-Alpha to Pre-alpha 2.0 Stage.
What is the next stage's focus
- Development with a heavy leaning on working out bugs and cleaning up UI.