Abundance
Both players have a close natural expansion with 3 optional expansions. 3 high yield expansions to the south. 1 which is highly fortified with destructible rocks.
Still working on bounds and small tweaks.
Let me know your thoughts and comments!
Thanks for the feedback! Keep in mind this is my first rough draft of a sc2 map. I am thinking about taking the 2 north expos and making them into just 1 gold expo, with 1 big ramp or 2 ramps with destructible rocks. Then taking the south corner expos and making them normal yields and and reworking the whole middle south expo, it is a bit bottle necked with the double ramps there. But it is something to fight over and defend. Leaving your main/natural open for attack. I agree that the expos are easy to defend. I would like to open up and make 2 routes into the east/west expos and bring them closer to the center of the map, making them harder to defend. Thanks again!
defend 4 expansions by securing one area? certainly explains the title abundance huh.
is a gold down there really justified with 4 easily defendable places? also, if theres a gold down there on your side thats just a scoot away from your main defending area, is the center expansion really worth anything? r u expcting super late game?
also, the rush distances are extremely close. how do u see that playing into the dynamics, considering the abundance (easy defensibility) of expansions? will it result in potential cheesy/aggressive play like steps of war, but if both sides survive, was what you saw intensely high tense standoffs fueled by four abundant expansions, like a very tight, small pressured bottle that's being heated?
love the gigantic mineral doodads that go along with the theme.