Patch 13 Goes Live - Map Publishing on Battle.net

Edit #1: The Battle.net servers are not working well. US are better than EU but finishing a custom map is still really hard. Sometimes the game freeze (but you can still chat), you get random disconnections, or there are no more servers to host the maps. Let's hope it gets fixed soon.

They fixed a bug where the team settings were not properly used by the game.

Even with Map publishing being released now, we still encourage you to submit maps here on Mapster. When the Beta goes down on the 31st, the only way to distribute maps is through private websites such as Mapster. Battle.net will be down, therefore the Publishing features will be down as well. In addition, our system is also a good way to distribute single-player maps for those people who choose not to play over Battle.net and wish to play the Offline version of the game.

Patch 13 has gone live on the US servers. The EU patch is also up now! Battle.net is live! Undocumented changes can be seen here.

Note: The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following:

  • Use the File > Preferences command from any editor window
  • Select the Battle.net item in the list
  • Change the Host value to: us-beta.logon.battle.net (or eu-beta.logon.battle.net for EU players)
  • Click OK

See here for further information on the Publishing features.

The window to publish your map to Battle.net can be seen below As you can see, you can set your own versions, allow it to be Public (all Battle.net users) or Private (Real ID friends only can see it). Also, there's a "Protection" feature which you can set (Lock Editing status). Something interesting, the Editor also optimizes our maps for size as well, which is great.

The window to manage your published Battle.net Maps. As you can see, it displays all basic information that can be seen over Battle.net.

30

Comments

Posts Quoted:
Reply
Clear All Quotes