Gods of Terminion by Chewiest
Destroy enemy God statues while protecting yours in this classic tug of war styled game, with added MOBA inspiration, in the battle at the far end of the lost realms.
Destroy enemy God statues while protecting yours in this classic tug of war styled game, with added MOBA inspiration, in the battle at the far end of the lost realms.
@joey101d: Go
Thanks a lot for the advice, joey101d. You're not the only one who wishes the terrain was a bit more explicit on my map!
A couple other people mentioned it to me and I worked on the terrain a couple days ago. The new map has much clearer lanes and more decors around and on these lanes. I keep working on this map a lot (the work is still in progress). UI is a real challenge!
If you have time to play, please try it out and give me more feedback!
very cool concept
ive only watched this one video so take everything i say with a grain of salt. i would say having more.... detailed(?) terrain/ textrues will i think help alot. where you train units and the main lane for example, all i see is flat grass and it almost makes it hard to see the different terrain levels, at least for me. maybe having a small sound (as in hills) on the terrain and mixing in a little dirt will make it easier to see.
course i may just be nit-picking and being a hypocrite XD (my own map's terrain is not exactly something to be envious of lol)
oh and one more thing that i can think of is at 5:50 the top right of the screen is filled with 4 different timers. maybe one timer for
"Next side objective, <Name of Objective> : 1:00" (basically only have one sideObjective timer up at a time so that it doesn't feel like you are being hit with too much info