Some more SC Comics have been released, go check 'em out.
Maps 'n Mods Tutorial: Missile Movers by Blizzard
Earlier today, Blizzard released their third Mapping tutorial, which was surprisingly a lot more complicated compared to their last two, which were on Terraining and Publishing. This time around, the tutorial was on Missile Movers:
Quote:We’ve just expanded the StarCraft II Maps and Mods page with the Missile Movers tutorial, located here. The missile mover system allows the map maker to control motion in dramatic and entertaining ways. While typically used to configure missile-based attacks, the underlying motion defined by the missile mover system can be used to drive a reaper’s body when it jumps or a spine crawler’s tentacle when it attacks. Add this tutorial to your toolbox and get more out of your custom map creations.
Head over here to discuss it.
Mapster Mentor Program by wOlfLisK
For a while now, we've been talking about making some kind of mentoring/training/teaching program here on Mapster. wOlfLisK has decided to take it upon himself and get things started with it, essentially it is a way to let older and experienced Editors take on an "apprentice," and help them learn the ways of the Editor. You can of course, still ask questions on the Forums and IRC, but this Mentoring program makes things a little bit more personal.
Quote:What is Mapster Mentoring?
Mapster Mentoring is a scheme to help newbies get better at map making. There will be a list of mentors that newbies can contact to ask about questions, get tips and generally get help from.
@Xtremedesyr
Hehe, thats what I thought at first too. You have NO idea how long it will take to "figure it out" without help.
Sure, mess around and find your way around the editor. Try changing a couple things, and then you will soon find out that the editor is so incredibly complex that you will need help. However, once you get the hang of it, you should be able to find your away around much better. But there will be things in the data editor that are so confusing you just avoid them for a while, and then eventually decide to figure out what they actually do and how they work.
Also .. food for thought... I often idle in the SC2 channel "sc2mapster" so if anyone needs help with code that is another good location to seek information.
I think it sounds good. Its nice to know that if you ever hit a speed-bump or an "editor's block" That there will be someone there to help 'YOU'
Love the idea, Keep up the good work.
sounds sweet, but Im not entirely sure if people will be THAT much interrested in a 'mentor', since personally, I'd rather mess around with the editor a lil' bit and see what happens :P noob talkin' btw