It's a stronger melee Zealot that needs to be noticeably different the more kills it gets. As for doing the tint- How would I get the current tint of the unit so that I could make it greyer per kill?
Okay, thanks so far, but I still have another issue.
Once the height is changed, I need it to change back after a period of time. I added an expire delay and tried to make the expire effect to re-raise the height, but instead they just canceled each other out as if there was no delay.
I would like the gradual height change to occur when an certain checkpoint in an ability is used. I already have it set the tint at that period and set the height, but the height is very sudden.
@ftb
I'm using the Data editor actor events.
I'd rather not use triggers because they're far less efficient than pure data editor. I will if I have to, but...
If I've misunderstood, I'm causing the height change at Abil.MyAbility.ChannelStop
I moved the 'Select Builder' in the command card to the top right for both the barracks and factory (and starport just so it'd seem like there was a pattern, even though the starport showed no trace of the issue) and the problem disappeared, but this is only a temporary patch-up. I don't play Terran much, but those of you who do; is getting access to the select builder button quickly important enough to try and find the true solution here?
Update: Maruaders have the same issue;
Resetting the siege tank had no effect.
@Trini
The issue with that is that the button that would need to be replaced does actually serve a purpose; the issue is that the two different buttons are getting mixed up somehow.
I'm afraid to do reset, because I'm sure that would likely readd all of the campaign units and upgrades that I took the time to remove. As for the button, that would also mess up something else, because the button is the one used for under construction terran buildings when you have the option to 'Select Builder'.
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I'm going to assume that no one here knows, then.
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It's a stronger melee Zealot that needs to be noticeably different the more kills it gets. As for doing the tint- How would I get the current tint of the unit so that I could make it greyer per kill?
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Okay, thanks so far, but I still have another issue. Once the height is changed, I need it to change back after a period of time. I added an expire delay and tried to make the expire effect to re-raise the height, but instead they just canceled each other out as if there was no delay.
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Bump? =(
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How would I detect that the ability hit a certain stage of casting in the trigger editor?
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I would like the gradual height change to occur when an certain checkpoint in an ability is used. I already have it set the tint at that period and set the height, but the height is very sudden.
@ftb I'm using the Data editor actor events. I'd rather not use triggers because they're far less efficient than pure data editor. I will if I have to, but... If I've misunderstood, I'm causing the height change at Abil.MyAbility.ChannelStop
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Any suggestions on how to make the strength of the unit noticeable on any graphics settings?
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I think it's in the Races in the data editor.
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Did you try 'Train' yet? I know you can add a cooldown there and a price, since I think the Merc Compound from campaign does what you want?
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Is bumping against the rules? o-o;;
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I know Set Height, but is there any way to make the height change occur gradually rather than all at once?
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Bump.
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Workaround/Solution
I moved the 'Select Builder' in the command card to the top right for both the barracks and factory (and starport just so it'd seem like there was a pattern, even though the starport showed no trace of the issue) and the problem disappeared, but this is only a temporary patch-up. I don't play Terran much, but those of you who do; is getting access to the select builder button quickly important enough to try and find the true solution here?
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Update: Maruaders have the same issue; Resetting the siege tank had no effect.
@Trini The issue with that is that the button that would need to be replaced does actually serve a purpose; the issue is that the two different buttons are getting mixed up somehow.
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I'm afraid to do reset, because I'm sure that would likely readd all of the campaign units and upgrades that I took the time to remove. As for the button, that would also mess up something else, because the button is the one used for under construction terran buildings when you have the option to 'Select Builder'.