Would you be willing to make a full tutorial on this, maybe? =<
I'm trying to get team colors onto a unit that doesn't normally have them, and I don't even know how you guys got the 'Starcraft 2 Bitmap' stuff Dx
I tried search on both Yahoo, Google, and on here for one, but I can't find one that includes opening the .dds, editing it, and then reimporting it to full functionality. Does anyone know where this could be?
Ever since I tried to convert from Campaign to Melee, the siege tank, when it fires, does not make any sound, display any explosion on firing, or any explosion upon contact.
I assume you want it to be a castable ability- in that case, have the ability trigger an event that sends an actor message to rotate the unit? Maybe? xD
I think the best way to do this would be to construct abilities for each 'ammo' type, and when each ability is used have it activate a Buff behavior that alters their damage? That's all I've got; something to do with abilities haha.
I am so very confused. Whenever I build any Zerg building, the finished product appears for about a second when it reaches 80%, disappears when it hits 90%, and then of course reappears as it should at 100%
What the.
I don't even know where to begin.
So yea. Needed a Zerg model that was unused for my map, and I had no real choice but the Overmind.
Unfortunately, it doesn't have Team colors and I have little to no idea of how to go about doing it myself. You shall receive bountiful credit for your deed should you accept.
This might be a stupid question since you seem to know what you're doing, but make sure you're actually clicking one of the blank slots. Once that's blue/highlighted, double click. Go from there.
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Would you be willing to make a full tutorial on this, maybe? =< I'm trying to get team colors onto a unit that doesn't normally have them, and I don't even know how you guys got the 'Starcraft 2 Bitmap' stuff Dx
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I tried search on both Yahoo, Google, and on here for one, but I can't find one that includes opening the .dds, editing it, and then reimporting it to full functionality. Does anyone know where this could be?
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Sorry, I figured it out. I had two 'Copy' actors kicking around for some reason that were interfering.
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Sorry, I figured it out. I had two 'Copy' actors kicking around for some reason that was interfering.
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Or you could use the CPU heavy workaround where you cover the screen in drones and check where it is using 'Unit is Highlighted'
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Ever since I tried to convert from Campaign to Melee, the siege tank, when it fires, does not make any sound, display any explosion on firing, or any explosion upon contact.
???
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http://forums.sc2mapster.com/general/general-chat/5762-can-you-use-campaign-units-in-the-editor/
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bump..
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I assume you want it to be a castable ability- in that case, have the ability trigger an event that sends an actor message to rotate the unit? Maybe? xD
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I think the best way to do this would be to construct abilities for each 'ammo' type, and when each ability is used have it activate a Buff behavior that alters their damage? That's all I've got; something to do with abilities haha.
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I am so very confused. Whenever I build any Zerg building, the finished product appears for about a second when it reaches 80%, disappears when it hits 90%, and then of course reappears as it should at 100% What the. I don't even know where to begin.
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Oh, right... sorry, I forgot to mention that I only thought the mineral one was working, even though it wasn't really.
<
So I'm really just in the dark completely now. I figured the 'Empty Harvest Amount' would do it, but noooo.
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So yea. Needed a Zerg model that was unused for my map, and I had no real choice but the Overmind.
Unfortunately, it doesn't have Team colors and I have little to no idea of how to go about doing it myself. You shall receive bountiful credit for your deed should you accept.
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This might be a stupid question since you seem to know what you're doing, but make sure you're actually clicking one of the blank slots. Once that's blue/highlighted, double click. Go from there.
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So, I'm trying to use the Overmind model as a player unit, but I need it to be identified by color. How is this done?