Hello, at the moment the host can kick out anyone from lobby and some players started abusing this and i can't find an option on how to restrict this in game variants/attributes. Also i need this to not be applied into games created with private game button. I know this is possible cause i have seen it in some maps but duno how to make this so any help is appreciated.
Yes but they are not getting bugged and all custom models are spawned ingame, cliffs usually get bugged and when this happens i usually have to restart pc or it will crash soon in a very weird way, screen starts flashing etc.
Since 3.0.3 i think, my editor is rlly scrwed.... Crashes usually every 2-3 hours and sometimes it gives me this crap randomly or when i upload (every time) + my units tab is broken again (shows object groups current units on the map). Anyone knows a solution?
Player numbers are assigned in lobby in game variants, not that this helps though. Sad that I have over 100 triggers using player numbers and no time to fix this.
I tried extracting myself and went through some tutorials for casc viewer but it always gives me failed to open storage. So could anyone extract the model and animation for me?
I have always wondered how to make the lobby allow to move players/ai but have the right player number, for eg in a 3v3 lobby if theres is a game of 2v2, the player numbers will be 1,2,3,4 (i will need 1,2,4,5) and my whole map code is done based on player numbers (1,2,3 team1, 4,5,6 team2). Only works with locked on team (in which u cannot move players as host) to have in a 2v2 game player number 1,2,4,5.
Also ik theres the solution of player groups but it aint a solution for me as i have to rewrite a huge amount of code.
The incentives for mapmaker just for under 10 projects (which will probably require full time dedication) will mean that the vast majority will still get nothing. The only system which would ever work for arcade would be a regulated cosmetic only micro transactions, alot of games live just fine out of it. Paid arcade games can be big scams and so people will be afraid to ever buy an sc2 arcade game if they got fooled once and overall will decrease the players of arcade while payed content inside the game that affects gameplay will create alot of annoyance and probably less people playing your map.
@smurfbizkit: Go
And for other companies releasing a paid rts inside an rts doesn't seem the best idea unless its revolutionary.
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@uroboros1987: Go
Create a text tag with triggers and place it onto the unit.
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@TyaArcade: Go
You are the real mvp :)
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Lol and im here waiting 3 min for a save....
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I never understood why it takes blizz over 1 year usually to fix anything with lobby which prob takes 30 sec to solve.
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This is not a viable solution...
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Hello, at the moment the host can kick out anyone from lobby and some players started abusing this and i can't find an option on how to restrict this in game variants/attributes. Also i need this to not be applied into games created with private game button. I know this is possible cause i have seen it in some maps but duno how to make this so any help is appreciated.
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For some very weird reason, desinstalling steam and dota2 fixed the problem lol.
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Yes but they are not getting bugged and all custom models are spawned ingame, cliffs usually get bugged and when this happens i usually have to restart pc or it will crash soon in a very weird way, screen starts flashing etc.
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I'm have always used the enUS locale, my map has 3 locals in total for engb, kokr and enus.
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Since 3.0.3 i think, my editor is rlly scrwed.... Crashes usually every 2-3 hours and sometimes it gives me this crap randomly or when i upload (every time) + my units tab is broken again (shows object groups current units on the map). Anyone knows a solution?
http://imgur.com/a/bIaeB
And the trees wrapped in a christmas present wrap lol.
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@Trieva: Go
Player numbers are assigned in lobby in game variants, not that this helps though. Sad that I have over 100 triggers using player numbers and no time to fix this.
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Cannot publish on na/kr, gives me unable to send event to bnet or it says status: uploading but its always at 0%. It works without problems in eu.
http://imgur.com/umkPiFe
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I tried extracting myself and went through some tutorials for casc viewer but it always gives me failed to open storage. So could anyone extract the model and animation for me?
0
I have always wondered how to make the lobby allow to move players/ai but have the right player number, for eg in a 3v3 lobby if theres is a game of 2v2, the player numbers will be 1,2,3,4 (i will need 1,2,4,5) and my whole map code is done based on player numbers (1,2,3 team1, 4,5,6 team2). Only works with locked on team (in which u cannot move players as host) to have in a 2v2 game player number 1,2,4,5.
Also ik theres the solution of player groups but it aint a solution for me as i have to rewrite a huge amount of code.
0
The incentives for mapmaker just for under 10 projects (which will probably require full time dedication) will mean that the vast majority will still get nothing. The only system which would ever work for arcade would be a regulated cosmetic only micro transactions, alot of games live just fine out of it. Paid arcade games can be big scams and so people will be afraid to ever buy an sc2 arcade game if they got fooled once and overall will decrease the players of arcade while payed content inside the game that affects gameplay will create alot of annoyance and probably less people playing your map.
@smurfbizkit: Go And for other companies releasing a paid rts inside an rts doesn't seem the best idea unless its revolutionary.