I'm inclined to create a "Fulgore" dash-attack as opening for the attack sequence XD. Maybe that could work cool for a special unit attack that basiccaly does a combo for attack cycle.
I have done it in the past. One can merge two armatures to become one in blender and (depending on the need) tweak the animations so it will look like a singular armature based model.
If one would simply import two separate models with two separate armatures, they would play their animation in sequence from one another.
Can't really say anything about that. An .obj file is just a dumb mesh, nothings that can really go wrong if you ask me. Anyways, good to see you've been able to make something work.
Hiya guys! After some time I do have another update to share. For Ahrimansiah's mod project, the Enlightened Cyborg will remain functional even when its all but destroyed. As relentless as ever, it shall crawl to acquire weaponsrange or hunt you down. Navigate here to get it.
Next to that, The Purifiers receive some added defensive firepower in the revamped and converted Particle Cannon Defense aswell as the currently in wip Artillery Cannon Emplacement (for which a straightline and arcline firing animation will be used, allowing for choice of weapontype). Navigate here for Purifier Particle Cannon
Last but not least, Edhriano is updating the maps for the Noir: Ascension campaign. With this on the way, two more Artificial Frames are coming too: Bay-Ar Twinblade version and Get-Ar the dark One.
Well, usage as far as uploading my work is concerned then yeah. Although I'm pretty much forced to use a separate image hosting site as well because this site is next fo useless when it comes to showing off work in any goodworking way. Or rather... Construct that's up my alley.
I'm not too excited if I have fo build all my uploads once again from the ground up.
So.... Funny thinv though is... I see 0,0% support from curse anymore about anything....
What's the status on Time Splitters? I'm just curious.
Hi man, haha yeah that's a good question. I now have basically all required models updated that are used in the first map so it now comes down to terraining, environment and triggers. Because I decided to increate map and mission. I'm now about halfway.
by the way, could you send me a high templar, immortal, and some purifier unit meshes in obj format, with their diffuse textures? over discord would be the easiest, so i can go and tinker with them if the export process doesn't mangle them like ti sometimes does.. not sure why o3o
Hi Veratai, HT and Immortal I can do, Purifier models I'm not sure. Theres a good likelyhood not all models can be imported through blender.
If you tell me what models you're after I can check how far I can manage this.
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I'm inclined to create a "Fulgore" dash-attack as opening for the attack sequence XD. Maybe that could work cool for a special unit attack that basiccaly does a combo for attack cycle.
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More ways that lead to Rome right XD
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I have done it in the past. One can merge two armatures to become one in blender and (depending on the need) tweak the animations so it will look like a singular armature based model.
If one would simply import two separate models with two separate armatures, they would play their animation in sequence from one another.
You'd literally have to merge the files.
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In reply to Veratai:
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Time for some new stuff to show XD
Another request is about complete. Zeratul who has integrated Purifier technology.
And There's an update on the Purifier Artillery cannon.
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In reply to Veratai:
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As a request, don't be fooled by this small, innocent and deceptively cute drone.
It can be more formidable then one would think.
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Hiya guys!
After some time I do have another update to share.
For Ahrimansiah's mod project, the Enlightened Cyborg will remain functional even when its all but destroyed.
As relentless as ever, it shall crawl to acquire weaponsrange or hunt you down. Navigate here to get it.
Next to that, The Purifiers receive some added defensive firepower in the revamped and converted Particle Cannon Defense aswell as the currently in wip Artillery Cannon Emplacement (for which a straightline and arcline firing animation will be used, allowing for choice of weapontype). Navigate here for Purifier Particle Cannon
Last but not least, Edhriano is updating the maps for the Noir: Ascension campaign. With this on the way, two more Artificial Frames are coming too: Bay-Ar Twinblade version and Get-Ar the dark One.
Below the images.
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I have my weak moments where I'm overly critical I think.
Anyway. I'm looking forward to resume playing fhrough the campaign again. Now I need to buy time for that XD
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Woow those are cool twinbladed units. Now I fssl like mine is scrap in comparison.
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Well, usage as far as uploading my work is concerned then yeah. Although I'm pretty much forced to use a separate image hosting site as well because this site is next fo useless when it comes to showing off work in any goodworking way. Or rather... Construct that's up my alley.
I'm not too excited if I have fo build all my uploads once again from the ground up.
So.... Funny thinv though is... I see 0,0% support from curse anymore about anything....
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Working yes... But its a damn effing struggle for time and momentum.
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Now available from my assets page as the Scorpion Cell Unit Pack
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