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    posted a message on Skill attack

    I have a request pretty hard to formulate so if I'm not clear let me know.

     

    I want to do an attack that replace the standart attack that is automatic to do so that you need to aim and pray that it touches the ennemy but without changing the animation the projectile or anything. Because I have to do it for many unit I need it to be simple and still looking good.

    And last how do you change the place a projectile is coming out

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    posted a message on Create an ability that you can use when you killed enough ennemies

    thanks for helping 

     

    Posted in: Data
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    posted a message on Create an ability that you can use when you killed enough ennemies

    thanks I just have some problems with trouble shooting cuz i cant know if the buff is actually stacking

     

     

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    posted a message on Adept animation

    I'm trying to modify the attack ability of the adept and it works well

     

    but I cannot find the launch animation in the editor ( the animation in the video )

     

    https://drive.google.com/file/d/1ZP0D5yb9QeA3v6NJcyAI-SfUYGWM_J0X/view?usp=drive_link

    Posted in: Data
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    posted a message on Create an ability that you can use when you killed enough ennemies

    And also another question I cant find the adept launch animation

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    posted a message on Create an ability that you can use when you killed enough ennemies

    OK my bad , I want an ability that recharge itself whenever you deal damage to a ennemy unit with the unit that has the ability, 

    But also that you need to do that every time you want to use the ability.

     

    Like imagine I have a morph ability for the high templare that morph him in an archon ( then after some time it unmorph itself) but to be able to use it the templar needs to deal first for exemple 500 damage with any of its spells. Then after he use it, he unmorph but to reuse it he needs to deal another 500 damage.

     

    If its still too vague tell me ;)

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    posted a message on Create an ability that you can use when you killed enough ennemies

    Right now im trying to make an ability that you need to kill or deal a certain amount of damage to be used.

    But it also need that when you use it you need to redeal the damage or do the kills.

     

    For the fist part I know how to do but the second one seems to me much harder.

     

    So if anyone have an idea, tell me :)

    Posted in: Data
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    posted a message on Adept psionic transfert idea

    it works well and it looks kinda cool so Thanks 

    Posted in: Data
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    posted a message on Adept psionic transfert idea

    I have an idea for my map, this idea is to make the psionic transfert to make disapear the adept but not the shade 

    so you only have the shade and when the ability time is up it transform the shade into the adept.

    ( if can also include in it the effects ) 

     

    But i have less ideas of how doing this than brain cell,

     

    So do someone have an idea ?

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    posted a message on Morphing a unit then unmorphing it

     Its kind of late for me to make it but thanks :)

    Posted in: Data
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    posted a message on Morphing a unit then unmorphing it

    sorry but Idk why but it dosnt seem to work, I tried quite a few thing but nothing 

    Maybe im doing it wrong

    and if so help me

     

    Posted in: Data
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    posted a message on Morphing a unit then unmorphing it

    I'm doing a mod for sc2 and i have thing high templar with an ability that allow him to morph in an archon ( not merge , morph )

    but i want it to unmorph him self back 15 seconds later in a high templar.

     

    I already done the morphing process but I had troubles with the unmorphing, I tried applying a buff when the archon is created that when expired triggers an unmorph effect, and all the related actors ...

    it dosnt seems to work

     

    so i need your help guys, how can i do ?

     

     

    Posted in: Data
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