• 0

    posted a message on Map won't disappear from database.

    I use sc2arcade.com to see my arcade map statistics.
    I noticed that all of my previously deleted maps are listed and ranked there. 

    How did this happen and how can i fix it?

    It doesn't appear on SC2 Arcade search but it's bit annoying to have a zombie map ranked on the site.

    Posted in: General Chat
  • 0

    posted a message on Korhal Palace Turret doesn't rotate after being duplicated

    I'm not talking about the 45 degree limit

     

    It just doesnt rotate at all after being duplicated.

     

    Turret's actor elevation tracking works and attack applies to the target but it just doesn't rotate.

    Posted in: Data
  • 1.68305373450552

    posted a message on Thor doesn't walk in High Impact Mode

    In reply to canetoado:

     

    Thanks a lot! it worked. it was a hell of an headache trying to fix what i didn't really know.
    I even tried copying Thor data from the other Map but it didn't work
    I'm glad there was a very simple fix to this problem.

    Also, @Phosphatidylinositol_ thanks for replying.

    Posted in: Data
  • 0

    posted a message on Thor doesn't walk in High Impact Mode

    So.. i recently added coop to dependencies(with a warning that it might break the game) and i have been fixing the problems it has caused.

    (I kept VoidMulti.Mod)

     

    i fixed almost all other problems but Thor was somehow back to WOL Thor.

    So i had to add 'AP mode'(high impact mode) to Command card and Ability.

     

    It works but High Impact Mode Thor doesn't walk(it moves but it doesn't really walk) and it fires punisher cannon as if it was Thor barrage cannon from the campaign. (Visually thor fires cannon at much faster rate than normal punisher cannon but actual damage rate is the same)

    Also i think this High Impact mode Thor is somehow smaller than normal Thor.

     

    I'm relatively new to this Data module thing so I couldn't fix this despite trying so hard.

    I think it's related to Actor thing but it's way too complex.

     

    Is there a way to fix this? 

     

    Capture images of Dependencies and Thor data below. (I know you can barely get any information out of that Data module screenshot but i can't capture everything)

     

    Posted in: Data
  • 0

    posted a message on Is there a way to change AI Race by trigger?

    I wrote a trigger script that changes the player race to Terran before Unit INIT and Ai Init

    It works fine on human players but it doesn't work on Ai.

    I tried changing the Ai's race by changing the player race but Ai failed to recognize its build order and ended up doing nothing.
    Is there a way to change AI Race by trigger?

    Posted in: Triggers
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