Thanks a lot! it worked. it was a hell of an headache trying to fix what i didn't really know. I even tried copying Thor data from the other Map but it didn't work I'm glad there was a very simple fix to this problem.
So.. i recently added coop to dependencies(with a warning that it might break the game) and i have been fixing the problems it has caused.
(I kept VoidMulti.Mod)
i fixed almost all other problems but Thor was somehow back to WOL Thor.
So i had to add 'AP mode'(high impact mode) to Command card and Ability.
It works but High Impact Mode Thor doesn't walk(it moves but it doesn't really walk) and it fires punisher cannon as if it was Thor barrage cannon from the campaign. (Visually thor fires cannon at much faster rate than normal punisher cannon but actual damage rate is the same)
Also i think this High Impact mode Thor is somehow smaller than normal Thor.
I'm relatively new to this Data module thing so I couldn't fix this despite trying so hard.
I think it's related to Actor thing but it's way too complex.
Is there a way to fix this?
Capture images of Dependencies and Thor data below. (I know you can barely get any information out of that Data module screenshot but i can't capture everything)
I wrote a trigger script that changes the player race to Terran before Unit INIT and Ai Init
It works fine on human players but it doesn't work on Ai.
I tried changing the Ai's race by changing the player race but Ai failed to recognize its build order and ended up doing nothing. Is there a way to change AI Race by trigger?
0
I use sc2arcade.com to see my arcade map statistics.
I noticed that all of my previously deleted maps are listed and ranked there.
How did this happen and how can i fix it?
It doesn't appear on SC2 Arcade search but it's bit annoying to have a zombie map ranked on the site.
0
I'm not talking about the 45 degree limit
It just doesnt rotate at all after being duplicated.
Turret's actor elevation tracking works and attack applies to the target but it just doesn't rotate.
1.68305373450552
In reply to canetoado:
Thanks a lot! it worked. it was a hell of an headache trying to fix what i didn't really know.
I even tried copying Thor data from the other Map but it didn't work
I'm glad there was a very simple fix to this problem.
Also, @Phosphatidylinositol_ thanks for replying.
0
So.. i recently added coop to dependencies(with a warning that it might break the game) and i have been fixing the problems it has caused.
(I kept VoidMulti.Mod)
i fixed almost all other problems but Thor was somehow back to WOL Thor.
So i had to add 'AP mode'(high impact mode) to Command card and Ability.
It works but High Impact Mode Thor doesn't walk(it moves but it doesn't really walk) and it fires punisher cannon as if it was Thor barrage cannon from the campaign. (Visually thor fires cannon at much faster rate than normal punisher cannon but actual damage rate is the same)
Also i think this High Impact mode Thor is somehow smaller than normal Thor.
I'm relatively new to this Data module thing so I couldn't fix this despite trying so hard.
I think it's related to Actor thing but it's way too complex.
Is there a way to fix this?
Capture images of Dependencies and Thor data below. (I know you can barely get any information out of that Data module screenshot but i can't capture everything)
0
I wrote a trigger script that changes the player race to Terran before Unit INIT and Ai Init
It works fine on human players but it doesn't work on Ai.
I tried changing the Ai's race by changing the player race but Ai failed to recognize its build order and ended up doing nothing.
Is there a way to change AI Race by trigger?