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    posted a message on Comprehensive List of Melee Tips and Tricks

    I want to share some of my thoughts on expansions and how there need to be variation in the game.

    Currently there is one variation called the gold base that is usually in the center of the map and sometimes there are rocks preventing you from building your Nexus there. One of the fact about a gold base is that the gold minerals nods deplete faster then regular blue mineral nods.

    http://www.sc2mapster.com/media/attachments/43/314/Pic_001.jpg

    The first fantasy expansion base is a half gold base where the rocks cover the gold mineral nods. You can build your Nexus at the optimal mining distance from the minerals nods but as for the Gold minerals, You will still be able to mine from some of the gold minerals that are in the rock pile but the mining path will not be optimal. Also there is some gold mineral nod in the center of the rock pile that is untouchable so until you can remove the rock pile you wont get to them.

    http://www.sc2mapster.com/media/attachments/43/315/Pic_002.jpg

    The second idea is to to have a Rich Vespene Geyser base where the rich geysers are covered by rocks. Again you will be able to build you Nexus at the optimal mining distance from the resource nods but you will haft to remove the rock pile to get the Assimilator on the geyser to start harvesting your rich vespene gas.

    http://www.sc2mapster.com/media/attachments/43/316/Pic_003.jpg

    Having variation in the expansion base will bring new light and understanding in how the game can be played and direct certain paths that the player could go down just by the way the map is made and where the key bases are to have are at. This is easy to understand when you see the Force Field at the ramp is follows the same characteristic design pattern. This Setup needs a ramp for it to be use to its full potential same can be said about a base setup that will allow Carriers to be effective unit to have in the army.

    Posted in: Melee Development
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    @DrSuperEvil: Go

    Thanks. I want to say that my intentions with re-coloring the textures is to make a chameleon paint scheme appearance on the carrier. The purple and green texture that was made did not come out as good looking as the light blue did.

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    @DrSuperEvil: Go

    Not exactly. I am re-coloring the original Texture. I took the original carrier texture and made it purple. Here is are two green ones.

    Posted in: Tutorials
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    Look A Purple Carrier.

    Posted in: Tutorials
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    posted a message on Terran Modeler Challenge:

    @Arbetrayer: Go

    Sounds Interesting. I've been working on a Terran Survival Map Where Terran will be against the Protoss. It will play like the campaign Terran where you can use multiple SCV's to construct your buildings faster along with other ideas. I plan to use what I have seen from WoL,HotS and implement in a way in to the game the will make more sense. This game will have a very unique feel to the way Terran will be played.

    Posted in: Artist Tavern
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    posted a message on Terran Macro Map

    @Eimtr: Go

    I appreciate your thoughts on how the Protoss look. but this is just a start. I'm trying to make a Stealthy Protoss appearance. The Dark Protoss in-game re-texture that can be done through the trigger does not do the job that well. This will be unlike any Protoss you have encountered before as Terran.

    Posted in: General Chat
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    posted a message on Terran Macro Map

    @TheSC2Maniac: Go

    TextureSelectByID That is How I did this.

    Posted in: General Chat
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    posted a message on Terran Macro Map

    @TwoDie: Go

    And for the High graphic setting This is what it could look like. :)

    Posted in: General Chat
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    posted a message on Terran Macro Map

    Here is a Picture of how the Protoss could appear in the game.

    Posted in: General Chat
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    posted a message on Anyone else forced to redownload dependencies in Editor?

    Yea my editor is acting weird too. Every time I set the Campaign dependency on my map the Name Of the Races disappear.

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote from ScorpSCII: Go

    Ironman is very much on target :(

    The two mapmakers who won the competition and a ladder spot even had their maps completely retextured by Blizzard, without any kind of permission or notice - and to be frank, it looks like Blizzard only spent half an hour trashing their stunningly beautiful maps, that has both been in development for more than half a year. Oh and yeah, they never received their contest prizes.

    @ScorpSCII: Go That is Very Sad indeed. I just looked at that thread and it appears Blizzard has responded. Is this how they treat the professional SC players, probably not. They need to get there priorities straight and get the prizes out promptly when the contest is finished. This would be understandable is they where offering a free tip to blizzcon. But they care as much as they give.

    I think Yenosu was incredible looking map now it looks like a dota map.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    There is a Thread on Bnet that basically says that the people that participated in the TLMap Contest #2 never received their promised prizes from Blizzard. What is that about?

    Link: http://us.battle.net/sc2/en/forum/topic/9754145796?page=1

    Posted in: General Chat
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    posted a message on Terran Macro Map

    One of the Main thoughts for the Terran map is to make the Siege Tank a critical Instrument into holding back the Protoss. My thought is to relocate the Ghost's ability "EMP round" and have it on the Siege Tank. I feel a change like this would make siege tank more cumbersome and that is the definition of Mech. Another thought for this map is to remove the Mule and make the SCV the back bone of the economy and implement some sort of upgrade that improves upon the gathering ability of the SCV.

    Posted in: General Chat
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    posted a message on Unused HotS models

    This APC Looks Awesome.

    APC

    Posted in: General Chat
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    posted a message on Terran Macro Map

    @Mozared: Go

    Thanks! I've been thinking about a Terran macro map for sometime now. These thoughts date back to Wings of liberty and now with the Expansion Heart of the Swarm and seeing how Terran play style has become dominated by fast actions along with quick counters attacks. It appears the Slow Immobile mech army only finds it place at the Terran's front door.

    Posted in: General Chat
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