For my custom campaign that I’m designing, I have a Terran base with units, structures, and doodads. The user player will visit this base and then leave to a different area on the map. The player then returns to the base to find that it has been attacked and taken over by the Zerg and everything has been infested and “Zergified”.
I’m sure this can be done any number of ways, especially through triggers. I have a few ideas but I don’t know what is best.
1) Design and place everything for the infested base and mark each and every object with a point. Then delete it all and design the initial base. Then create a trigger that occurs at the desired time and removes the initial base structures and doodads and spawns all the zergified structures and doodads at the previously created points.
OR
2) Design and place everything for the infested base and set everything as hidden. Then design the initial base on top of the zergified base. Then create a trigger that occurs at the desired time and removes the initial base structures and doodads and sets all the zergified structures and doodads to unhidden.
Or is there an even better/easier way to accomplish this?
I am very new to the Data Editor and am trying to create my own campaign but I haven't been able to figure out how to do 3 things with the Zeus Lander (Flying)/(Landing) unit. After tinkering around for about 2 hours, I realize I have no idea what I'm doing and can't figure it out. Any guidance would be super appreciated.
So here's what I am trying to do:
1) Put a restriction on "loading" and "unloading" units that it is carrying so that it is only able to unload or load units while the Zeus is currently landed.
2) When commanding the Zeus to land, a preview model appears similarly to commanding a Terran building to land to indicate where the unit is going to land. However, unlike with Terran buildings (and with the very similar unit Hercules (Lander, Flying), the landing preview model is not hollowed out and green to make it look like a hologram, it's just the unaltered model of the Zeus Lander unit. Is this something that can be accomplished simply through the Data Editor, or would I need to use a program to change the model to be like the Terran buildings? If it can be done through the Editor, how?
3) Due to how I am wanting the Zeus Lander unit to behave while landing, is it possible to add another parameter (I am unsure of the term) to the Ability so that when the unit lands, it rotates to a specific orientation? I assume this can be done because when Terran buildings land, they always land in the same orientation no matter which orientation they had when they started to land. Any pointers on how to accomplish this would be very helpful.
Thanks to any who provide some feedback and advice. I super appreciate it!
0
For my custom campaign that I’m designing, I have a Terran base with units, structures, and doodads. The user player will visit this base and then leave to a different area on the map. The player then returns to the base to find that it has been attacked and taken over by the Zerg and everything has been infested and “Zergified”.
I’m sure this can be done any number of ways, especially through triggers. I have a few ideas but I don’t know what is best.
1) Design and place everything for the infested base and mark each and every object with a point. Then delete it all and design the initial base. Then create a trigger that occurs at the desired time and removes the initial base structures and doodads and spawns all the zergified structures and doodads at the previously created points.
OR
2) Design and place everything for the infested base and set everything as hidden. Then design the initial base on top of the zergified base. Then create a trigger that occurs at the desired time and removes the initial base structures and doodads and sets all the zergified structures and doodads to unhidden.
Or is there an even better/easier way to accomplish this?
0
I am very new to the Data Editor and am trying to create my own campaign but I haven't been able to figure out how to do 3 things with the Zeus Lander (Flying)/(Landing) unit. After tinkering around for about 2 hours, I realize I have no idea what I'm doing and can't figure it out. Any guidance would be super appreciated.
So here's what I am trying to do:
1) Put a restriction on "loading" and "unloading" units that it is carrying so that it is only able to unload or load units while the Zeus is currently landed.
2) When commanding the Zeus to land, a preview model appears similarly to commanding a Terran building to land to indicate where the unit is going to land. However, unlike with Terran buildings (and with the very similar unit Hercules (Lander, Flying), the landing preview model is not hollowed out and green to make it look like a hologram, it's just the unaltered model of the Zeus Lander unit. Is this something that can be accomplished simply through the Data Editor, or would I need to use a program to change the model to be like the Terran buildings? If it can be done through the Editor, how?
3) Due to how I am wanting the Zeus Lander unit to behave while landing, is it possible to add another parameter (I am unsure of the term) to the Ability so that when the unit lands, it rotates to a specific orientation? I assume this can be done because when Terran buildings land, they always land in the same orientation no matter which orientation they had when they started to land. Any pointers on how to accomplish this would be very helpful.
Thanks to any who provide some feedback and advice. I super appreciate it!