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    posted a message on [Solved]"Fire bat" animation issue

    Righty so I duplicated the Marauder and I Duplicated the Hellion Cannon

    fixed all the links and names and events so that the fire jet "works" (i.e uses the right art assests and periods and sounds e.t.c)

    So right now he is essentially a Marauder with the Hellion gun.

    MY ISSUE IS THIS:

    The "flame jet" when he attacks comes from dead center to the model (target>Location = unit point) But as we all know the Marauder swaps hands, left/right/left/right e.t.c

    How can I have the flame jet behave as the Punisher grenades and alternate with an offset at the animation start point.

    Hellion Cannon uses a damage, a search and a persistent effect. it also uses a Action actor and a simple beam actor

    Hlep hlep!

    Posted in: Miscellaneous Development
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