Hells yes it's heretic :D and spot on with the yellow and green key, thats exactly what they are.
PM with what you want your custom taunt to be and it's all yours.
The characters are based off the WoW male blood elf model as this best represents Corvus, to give you an idea of what the character models look like.
Now that it's revealed I'll talk about what the game will be.
It's departing from the FPS genre to a top down method similar to "crimson blood" if you have ever played that. while player input is still rather laggy for alternate control methods, blizzard have confirmed that they are going to improve on it, so I'm creating it with the intention of playing it with the keyboard and mouse. keys to move, mouse to aim and fire.
the Idea will be to keep the frenetic pace of that old wonderful game as well as the dark ambiance. I am intending to almost faithfully rip the original game, the exception obviously being the view from which you play. It will be arena styled death matches that pay homage to the original levels, and yes there will be NPC monster spawns to make it that much more frantic, including Maulotaurs and Iron Liches.
SO heres the beef, name what game my secret project draws inspiration from and I will animate for you a custom taunt animation which can be used only by you, within the map.
Every 24 hours I will release a render of another familiar object from the project until someone gets it.
all I'm telling you about the project for clue no.1 is that it is death-match, and it has to do with the above render I did :)
Also Otixa you are totally banned from this compo :P
actually ice isn’t so bad imagine a firebat except instead of tanks filled with fuel and a pilot light. It’s tanks filled with liquid nitrogen. and the armor is coated in some sci fi anti-freeze to stop it clogging up his systems :D
Ice version is all good :P
water version not so much >.> Unless it’s like a civilian fire fighter type thing going on.
Dear blizz-o-max, please to be having a more exact 'fill’ brush for the terrain editor. The borders it leaves around natural cliffs can be very tedious to clean up especially when brushes can reach up to the level above or bellow where the point is applied.
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I'v asked for it once before in the blizz forum way back when. (And even got a "maybe" response )
But please allow us to attach actors together through individual opsites.
Currently the to-be-attached actor will be attached ONLY by it's 'main' opsite to the custom opsite on the host actor.
What would be fantastic is if we could attach it from opsite to opsite. for instance attach actorA by ActorA 'weapon01'
Cheers!
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@Creation25
You are absolutely welcome for the assistance Ryan, and I wish you the best of luck if you take the Riot games opportunity.
Keep up the great work and I will no doubt be around to lend a hand on IRC :3
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Corvus (Player model)
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yep, a high angled 3rd person perspective :) crimson land is true top down, but that just looks silly. So yes, more like TNP
enough to obscure whats behind you, and show whats infront.
and Cathedral is an awesome level and will definately be one of the maps xD
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@EternalWraith: Go
Hells yes it's heretic :D and spot on with the yellow and green key, thats exactly what they are.
PM with what you want your custom taunt to be and it's all yours.
The characters are based off the WoW male blood elf model as this best represents Corvus, to give you an idea of what the character models look like.
Now that it's revealed I'll talk about what the game will be.
It's departing from the FPS genre to a top down method similar to "crimson blood" if you have ever played that. while player input is still rather laggy for alternate control methods, blizzard have confirmed that they are going to improve on it, so I'm creating it with the intention of playing it with the keyboard and mouse. keys to move, mouse to aim and fire.
the Idea will be to keep the frenetic pace of that old wonderful game as well as the dark ambiance. I am intending to almost faithfully rip the original game, the exception obviously being the view from which you play. It will be arena styled death matches that pay homage to the original levels, and yes there will be NPC monster spawns to make it that much more frantic, including Maulotaurs and Iron Liches.
Get EXCITE.
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@SouLCarveRR: Go
good guesses, but as of the second clue, it was released prior to 1995
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Hey look I forgot to update it on time. But heres clue two!
the game was released sometime before 1995
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Sims? HA. NO. WRONG , YOU ARE WRONG, SHAME ON YOU HAR HAR. ...
Ok, I'm alright now, *cough* sorry bout that outburst. Phew.
And Otixa... <3
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SO heres the beef, name what game my secret project draws inspiration from and I will animate for you a custom taunt animation which can be used only by you, within the map.
Every 24 hours I will release a render of another familiar object from the project until someone gets it.
all I'm telling you about the project for clue no.1 is that it is death-match, and it has to do with the above render I did :)
Also Otixa you are totally banned from this compo :P
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Excite!
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Updated! good times had by all
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actually ice isn’t so bad imagine a firebat except instead of tanks filled with fuel and a pilot light. It’s tanks filled with liquid nitrogen. and the armor is coated in some sci fi anti-freeze to stop it clogging up his systems :D
Ice version is all good :P
water version not so much >.> Unless it’s like a civilian fire fighter type thing going on.
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for the previewer, click the button at the top which looks like 4 arrows pointing outward. that will center the view on your actor.
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For all of you suffering the dependency bug from beta > retail. there is a simple fix which means you don’t have to go through the motions every time
>> THE ORDER OF DEPENDENCY IN THE LIST MATTERS <<
make sure that the campaign dependency is at the top of the list. save close and reopen you map. and huzzah it’s working.
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Dear blizz-o-max, please to be having a more exact 'fill’ brush for the terrain editor. The borders it leaves around natural cliffs can be very tedious to clean up especially when brushes can reach up to the level above or bellow where the point is applied.