Here is something to get you started, as drsuper mentioned ask questions on discord.
Helpful tip. When map is loaded use ctrl+alt+F12 to use the UI debugger. Most efficient way to move/resize something to get the look you want. Plus you can see what all of fields do.
Using libVCUI_gf_TimerWindowCreate will solve the issue. Take a look at the Void Native Lib concerning timers. You can also send animations events to the timer as well.
I doubt any triggers were used for the ability. The actor data is where you will find your answer. Looks like the actor uses "drag" on the effect. Not sure if sc2 has that.
This tutorial will teach you how to move the behavior icons to anywhere on the screen. I know all of people have wondered how to do this, so I hope its helpful to someone.
First step is to add a new layout override with the xml below. *Note: This snippet is using my maps values. The default values could be used in most cases & only the frame is really needed.
Final step is to hook up the UI code to dialog items in the trigger editor. First hook up the new layout override that was created above. Then each behavior icon 0-5 needs to be hooked to the new layout override. *Note: There are two different hook actions being used. One is for the new layout override & the other one is for the behavior bar icons.
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Link Removed: https://www.mediafire.com/file/djuxcnui3vhukr7/Circ_XP_Bar.SC2Map
Here is something to get you started, as drsuper mentioned ask questions on discord.
Helpful tip. When map is loaded use ctrl+alt+F12 to use the UI debugger. Most efficient way to move/resize something to get the look you want. Plus you can see what all of fields do.
0.960919540229885
Heres all of co-op maps if anyone is curious how something was done.
Link Removed: http://www.mediafire.com/file/gul5a8cakatsnw8/COOP_Maps.rar
Link Removed: https://www.mediafire.com/file/0ks4d9wvodox4gd/Allied Commanders.SC2Map
Link Removed: http://www.mediafire.com/file/2656w73r8llwa68/Dead_of_Night.rar
Link Removed: https://www.mediafire.com/?4nj891g56s3uidc
Link Removed: http://www.mediafire.com/file/2o3bjlnaqkolp7p/Malwarfare.SC2Map
- Link Removed: http://www.mediafire.com/file/1wdyz1u7kdmv89v/Part_and_Parcel.SC2Map
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It’s nothing to worry about. Its a blizzard native UI error that we all get.
0.964639321074965
Using libVCUI_gf_TimerWindowCreate will solve the issue. Take a look at the Void Native Lib concerning timers. You can also send animations events to the timer as well.
0.967509025270758
I doubt any triggers were used for the ability. The actor data is where you will find your answer. Looks like the actor uses "drag" on the effect. Not sure if sc2 has that.
0.990353697749196
Added Dead of Night co-op map.
0.990291262135922
Website change broke the original links. Added a new link.
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This tutorial will teach you how to move the behavior icons to anywhere on the screen. I know all of people have wondered how to do this, so I hope its helpful to someone.
Example: http://imgur.com/mbVmGrq
First step is to add a new layout override with the xml below. *Note: This snippet is using my maps values. The default values could be used in most cases & only the frame is really needed.
Final step is to hook up the UI code to dialog items in the trigger editor. First hook up the new layout override that was created above. Then each behavior icon 0-5 needs to be hooked to the new layout override. *Note: There are two different hook actions being used. One is for the new layout override & the other one is for the behavior bar icons.
Trigger: http://imgur.com/B5DFIe0
Set each dialog item containing a behavior icon to the offset/anchor to get your desired look.
Who designed this website? Its awful haha.