Hello there! I am having a problem with my mod.
I am making a mod that will work on every map, out there- using the new feature Blizzard introduced. (Custom map - Play with mod)
The mod has 1 Hatchery - 1 Nexus & 1 Command Center spawning in a random location on the map.
The problem is, some times, they will spawn on places they shouldnt, like inside minerals- in hills- stuff like that.
So i need to have it find a valid location before spawning, and i dont know how, so please help! :)
I made "Wave 1" that has 5 marines, and i have a delay of 160 seconds, and i have a create point- and target point.. and arrival time.. ( messy explaination )
This dosent work.. ( yes i remembered to make a trigger for it )
Can someone make a step for step- or give me link to a good tutorial explaining how i can get a wave working?
Im gonna say this right away, i do not mean a already placed structure.
I have a custom probe that builds structures..
I had it build a Forge, and i want the Forge to start researching upgrades when its done.
( After 45 seconds the forge is done constructing )
I want to provide as much help as possible. So what i think is:
.Custom Probe Builds Structure
..5 seconds later a trigger tells the forge to research.
But i need to somehow make the trigger find it.. ( I used a point called "Forge". Thats where the Forge is constructed. )
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Hello there! I am having a problem with my mod. I am making a mod that will work on every map, out there- using the new feature Blizzard introduced. (Custom map - Play with mod)
The mod has 1 Hatchery - 1 Nexus & 1 Command Center spawning in a random location on the map. The problem is, some times, they will spawn on places they shouldnt, like inside minerals- in hills- stuff like that.
So i need to have it find a valid location before spawning, and i dont know how, so please help! :)
Screenshot of the trigger spawning the Hatchery:
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Hello there! I want to know how to make diffrent playable areas for each player.
Using the trigger editor i tried to use the "Action - Region - Set playable area" but that is for all players, which is bad for my map.
Hope theres a trick or a work around for this, if not, please tell. :)
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@Demtrod: Go
Can you tell others how you did it?
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@Terhonator: Go
Thank you!
It must have been that i forgot 1 trigger thing that made it not work...
now it works like a charm.
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I made "Wave 1" that has 5 marines, and i have a delay of 160 seconds, and i have a create point- and target point.. and arrival time.. ( messy explaination )
This dosent work.. ( yes i remembered to make a trigger for it )
Can someone make a step for step- or give me link to a good tutorial explaining how i can get a wave working?
0
Im gonna say this right away, i do not mean a already placed structure.
I have a custom probe that builds structures.. I had it build a Forge, and i want the Forge to start researching upgrades when its done. ( After 45 seconds the forge is done constructing )
I want to provide as much help as possible. So what i think is:
.Custom Probe Builds Structure ..5 seconds later a trigger tells the forge to research.
But i need to somehow make the trigger find it.. ( I used a point called "Forge". Thats where the Forge is constructed. )