In reply to Edhriano:
Hello there Edhriano,
I agree with you, it really is nice of him.
I am sorry, that I didn't thank you (or any other mapmaker) at all. The main reason is that I don't even know that my models are being used (Unless someone asks for specific model as a request and even then I don't know if it really will be used in a map, or if the map will be released), because I actually don't have time to play custom campaigns or watch gameplays of them :(
Anyway, I can do it now. Thank you very much for showcasing my models in your campaigns and I wish you lots of fun while making them !!!
Also if any other mapmakers who are using my models in maps are reading this, thank you for doing so !!!
0.963051251489869
In reply to sc2ggamer:
0.962779156327544
In reply to Forge_User_13736174:
0.962871287128713
WAIT WAIT WAIT THERE'S A NIER AUTOMATA SPINOFF IN SC2 AND I DIDN'T KNOW ABOUT IT?! *faints*
In any case, I wouldn't mind seeing you play some Multiplayer matches and show us all your Gee Emm gosu skillz
0.962686567164179
In reply to sc2ggamer:
0.962311557788945
I'll try to explain it in words, but you might be better off with a visual explanation from the link below. If the link below is insufficient, I believe YouTube has some good tutorials. If all else fails, don't hesitate to post if you still need help; I or another Mapster user will help you sort it out.
http://www.galaxywiki.net/Requirements
In any case, you should change existing requirements relating to the Hydralisk Den that appear when you search for them in the Data Editor. It is preferable to be in List View to do this. You can also duplicate the requirements themselves and then change their values. This way, you still have the original data to fall back on so you know what you're changing.
P.S. Don't confuse Requirements with Requirement Nodes. Nodes are specific items under a Requirement, such as one for mutating Brood Lords, where you can change its tech tree prerequisites. Click the Requirement, which might be "Mutate into Brood Lord" and then look to the right for "Requirement +" where you can find Nodes. Double click "Requirement +" to bring up the Object Values window. In the case of the Brood Lord, I would look under the "Use" folder in the Object Values popup. There, I might modify the "Alias" section of "Count Building Greater Spire Completed" I might change that "Alias" dropdown to an Evolution Chamber if I wanted the Brood Lord to be unlocked right after an Evo Chamber was made.
It is preferable to be in List View to edit Data of any kind in the Editor, although some prefer Detail.