• 0.963051251489869

    posted a message on [Resuming]How does one Morph a Building/Unit into another building/unit with proper morphing animations. [Project Critical]

    In reply to sc2ggamer:

     Sorry, don't remember whether you made this custom Lurker Den from scratch or if you duplicated the normal one and modified it. If you made a brand-new Unit entry for this structure, I would suggest you copy off of the original Lurker Den Actors, since all we're doing is handling a mutation animation sequence that should be the same between both buildings. If you duplicated the normal Actor and then modified it, I would still recommend using the original Lurker Den Actors as a baseline to ensure the Amon LD functions correctly with respect to the morphing sequence.
    Either way, maybe you should make a backup copy and then mess around on one to try and figure it out on your own, if you can. Or, on the gameplay mechanics side, you could reduce mutation time or give the structure (or Amon Brood) an insta-build perk for upgrading tech buildings like the HD and Spire. Also, you could completely circumvent any such errors by allowing the player to build Amon Lurker Dens directly from Drones, without Hydralisk Dens to precede. That would be an interesting mechanic, but I'll leave that up to you.
    P.S. I've been around Mapster and SC2 at large long enough to see a plethora of heavily customized data assets in action. Believe me, an issue like you're having is not a problem at all even during the beta stage of a mod or campaign's release. A majority of players, myself included, will have no problem dealing with minor data errors like this because such errors are neither an eyesore nor negative to gameplay. They can easily be patched out in a future update, so don't worry too much over this one error - I can't wait a lifetime for Project Critical. You got this mate.
    Posted in: Data
  • 0.962779156327544

    posted a message on Maps as Untitled?

    In reply to Forge_User_13736174:

     Wait...not sure what you mean so I'm gonna guess a bit here. So, unless you open a map through the SC2Editor, it comes up as Untitled?
    If that's the case, I have zero idea why that's happening. Strangest technical issue I've seen with the Editor thus far.
    Posted in: General Chat
  • 0.962871287128713

    posted a message on What to record?

    WAIT WAIT WAIT THERE'S A NIER AUTOMATA SPINOFF IN SC2 AND I DIDN'T KNOW ABOUT IT?! *faints*

     

    In any case, I wouldn't mind seeing you play some Multiplayer matches and show us all your Gee Emm gosu skillz

    Posted in: Off-Topic
  • 0.962686567164179

    posted a message on [Solved] Noob Question. Requirements for Buildings. How is this done?

    In reply to sc2ggamer:

     Haha I made some edits to my post to try and clarify what I said, but I guess that wasn't necessary. Glad I could help!
    Posted in: Data
  • 0.962311557788945

    posted a message on [Solved] Noob Question. Requirements for Buildings. How is this done?

    I'll try to explain it in words, but you might be better off with a visual explanation from the link below. If the link below is insufficient, I believe YouTube has some good tutorials. If all else fails, don't hesitate to post if you still need help; I or another Mapster user will help you sort it out.

     

    http://www.galaxywiki.net/Requirements

     

    In any case, you should change existing requirements relating to the Hydralisk Den that appear when you search for them in the Data Editor. It is preferable to be in List View to do this. You can also duplicate the requirements themselves and then change their values. This way, you still have the original data to fall back on so you know what you're changing.

     

    P.S. Don't confuse Requirements with Requirement Nodes. Nodes are specific items under a Requirement, such as one for mutating Brood Lords, where you can change its tech tree prerequisites. Click the Requirement, which might be "Mutate into Brood Lord" and then look to the right for "Requirement +" where you can find Nodes. Double click "Requirement +" to bring up the Object Values window. In the case of the Brood Lord, I would look under the "Use" folder in the Object Values popup. There, I might modify the "Alias" section of "Count Building Greater Spire Completed" I might change that "Alias" dropdown to an Evolution Chamber if I wanted the Brood Lord to be unlocked right after an Evo Chamber was made.

     

    It is preferable to be in List View to edit Data of any kind in the Editor, although some prefer Detail.

    Posted in: Data
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