nvm tested it and is not working fully, gonna fix and post again
Ok, make an ability that applies a behavior to the Adept, the behavior should last .125 seconds and do nothing. Make a new validator that targets the caster of "Adept - Phase Shift CU"(the effect to create the clone), and checks for the behavior you created.
Add a behavior to the clone that lasts slightly longer than the "Adept Phase Shift Timer" (which when the phase shift timer expires, the teleport starts). Set the final effect to "Adept - Phase Shift Teleport Set". Leave the expire effect empty. Add the validator you made earlier to the behavior as a remove validator.
Lastly, add the validator you made initially to the "Adept Phase Shift Timer" behavior's remove validator.
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Look at the Combat: Amount, Combat: Attribute Bonus, and Effect: Random fields on your damage effect.
Also, look at Unit: Attributes on your unit ( ex: armored, light )