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    posted a message on Replays

    What is it that determines whether saving a replay is automatic and/or possible in a map? I'm finding that I can't save replays on a custom map and would like to enable that ability if possible.

    Posted in: Triggers
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    I've successfully followed this tutorial and now I am trying to reskin a splat (splat_armory) to be a decal on the ground. See attached files.

    Unlike the tutorial, this seems to be pulling the DDS file (TerranBuildingSplats1.dds) into the Alpha Mask. Can someone shed some light on how I can apply the decal (campaign_decal_0002_01.dds) instead? I'm not sure "main.alpha mask" would work, for example, and I'm not sure where to pull the "prefix" from....is this just a different problem? Thanks!

    Posted in: Tutorials
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    posted a message on Click / waypoint indicators

    Does anyone know an easy way to share the click indicators and waypoint lines with another player? For example, I want a player to be able to see where another player is clicking on the ground just like the little green spinny images on the ground that indicate clicks in replays.

    Posted in: Triggers
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    posted a message on "No font set"

    @BasharTeg: Go

    Okay that's cool. Edit: confirmed, they don't show up on bnet.

    Posted in: Triggers
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    posted a message on "No font set"

    Since the new patch I'm getting the following error twice in the upper-left (new UI error area) in red lettering when I launch my map:

    No font set for : [BaseTemplate]

    Does anyone know an easy fix for this? I don't see any issues other than the display of these errors so if the solution is simply to suppress these somehow, I'm probably okay with that.

    Posted in: Triggers
  • 0

    posted a message on PEEPMODE: New maps, new features, new video!

    hmmmm

    Posted in: Map Feedback
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    posted a message on "Set Next Map" / Map Linking *still* not possible?

    I haven't seen any discussion of this in a while...is the "Set Next Map" linking functionality still broken on battle.net?

    Posted in: Triggers
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    posted a message on Hiring: modeler / data editor

    I'm a trigger guy and I'm trying to solve what I thought would be a simple problem. I want to create "custom decals" that can be placed on the ground during a melee match. I think re-skinning a splat is the best way to go but despite several hours of tutorials and research, I'm still not able to do some of the basic things and I've decided model editing is not for me. Therefore I'm looking to hire someone who is familiar with this type of thing to do a bit of work for me. First I'll need the ability to use existing in-game images to re-skin splats on the fly (via texture by ID trigger) and then ability to import custom DDS files to use in addition to existing textures.

    If you are interested, please PM me and we can talk about scope of work and compensation. Preference will go to those with artistic experience as well as model/data editing.

    Posted in: Team Recruitment
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    posted a message on Set ally color mode

    I see that I can lock/unlock "ally color settings" via UI triggers, but I can't find the trigger that will explicitly set the ally color setting for a given player. I see that in the wiki there are the presets available http://www.sc2mapster.com/wiki/galaxy/triggers/presets/ally-color-setting/

    How do I apply these? Thanks!

    Posted in: Triggers
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    posted a message on Strings from NA to EU

    I've bought/installed the EU version of the game on a separate device from my normal NA account. I am attempting to publish some maps on EU and pretty much every piece of text in the game appears as "AE09/Value 0/A IEF/" or something like that. How can I get my strings to show up correctly?

    Posted in: Miscellaneous Development
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    posted a message on Trigger Libraries in a mod file

    @maverck: Go

    I can't even make it to this step. Trying to paste Galaxy code from an external editor makes the editor hang....even if i copy a few lines at a time it takes *forever*...like 10 seconds *per line* and I have 10,000 lines of code. wtf.

    Fastest method I've found for cross-map modding is put all assets in a mod and make that a dependency. Then just copy/paste all triggers at once. It seems the editor doesn't validate the triggers like it does with a library and what takes longer is actually opening/saving/closing 8 maps in a row, not the copy/paste of triggers into each.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Placing images on the ground

    @Dresnia: Go

    That's an interesting idea. Could you point me in the right direction for figuring out how to do this? So far my experience is limited only to Trigger editing. Ideally I'd be able to use Triggers to apply an imported DDS file on the fly instead of having to create/reskin a doodad for each image. Thanks for your help!

    Posted in: Triggers
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    posted a message on Publishing to all regions

    @jcraigk: Go

    An additional piece of info is that I just want digital downloads...I do not want to have to have anything shipped to me. I just need to buy activation codes so I can get access to different regions.

    Posted in: General Chat
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    posted a message on Publishing to all regions

    @Kueken531: Go

    Okay so I'm in my Battle.net account and it's saying I need to order another retail copy of the game. Is this what I should do (staying within the same battle.net account) or should I create separate battle.net accounts, one for each region?

    Posted in: General Chat
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    posted a message on Whats your profession? Why do you map?

    @Yeti434: Go

    A few years ago i wrote a web-based technical analysis engine for commodities market that employed a home-baked distributed computing scheme for trading system optimization. Made money but traded too quickly and didnt beat commissions. I didnt have $150k to scale up and moved on. U use technical analysis or fundamental analysis in ur work?

    Posted in: Off-Topic
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