No prob. Here is how it looks if this helps. Every 30 or 60 seconds or so on a periodic timer I have this run. Basically it checks to see if there is a building in a small rectangular region (where it should be) and if destroyed, grabs a worker and tells it to build. That's the blue rectangle.
The following part creates a tech reactor as an add-on if the building needs one.
- Forge_User_78431582
- Registered User
-
Member for 6 years, 2 months, and 11 days
Last active Fri, Jul, 31 2020 07:50:35
- 0 Followers
- 12 Total Posts
- 3 Thanks
-
0.946107784431138
bilxor posted a message on Help with AI rebuildPosted in: Triggers -
0.945937401201391
TChosenOne posted a message on Foster Clan Campaign FeedbackPosted in: Map FeedbackA great little map with a lot of charm. It does everything well. Especially love the variety in enemy defenses, too many maps it just feels like you're just going through harder varients of the same thing.
Minor gameplay improvements: the defending the objective enemies do need to get upgrades. The second section is just a bit too easy to steamroll, even on brutal.
Minor English improvements are still needed.
-
0.945971563981043
MaskedImposter posted a message on Foster Clan Campaign FeedbackPosted in: Map Feedback40 minutes is alright. I would say try not to ever go longer than an hour in game length.
-
0.945868945868946
MaskedImposter posted a message on Foster Clan Campaign FeedbackPosted in: Map FeedbackHere is the video:
-
0.945834653151726
MaskedImposter posted a message on Foster Clan Campaign FeedbackPosted in: Map FeedbackHey! I just finished playing through your map! It was great. I made a video of my play through which gives my impressions as well as possible improvements. I'll post a link when it's all uploaded n whatnot. I think you did a lot of stuff right. I played on medium, and I think the difficulty was appropriate. The terrain was nice in both visuals and flow. The game length was perfect as well, I generally aim for 20-30 minutes for a campaign level play through and this hit that nicely. It's a great first mission as well in that it doesn't introduce you to a million brand new things all at once as some campaigners will do.
You did have a few small English errors, but it was great overall. Anything that was wrong, you can just say they were too drunk to speak correctly! :)
Well I'm bad at thinking of more stuff to say in retrospective, so I'll just stop now and let you watch the video when its ready!
- To post a comment, please login or register a new account.
0.944738389182834
Update: After 2 months and after i contacted support, i finally managed to get my project approved... apparently both - SC2Map file and RAR archive won't get through processing state and is invisible to staff. The moment i uploaded ZIP archive with map, it was set to 'review state' within seconds and approved just minutes later.
It's quite old thread, but still - thx for suggestions & thx to support for helping me solve this.
0.945800316957211
Hello!
I'd like to ask for some feedback on one of my first public story projects i work on - 'Foster Clan Campaign: Chapter 1- New Hope'
Since people that are approving maps here decided to ignore my uploads for some reason :(, you can easily find the map ingame arcade when you search for 'foster'.
Note that i'm very new to editor, spent past few weeks figuring out all the work with triggers, data, cinematics... and while this is not some innovative mindblowing map, i believe it is at least 'enjoyable to play'. I started working on this project simply for a friend, to make sort of funny story to it and slowly fell in love with it. I want to continue with creating story campaigns & improve my galaxy editor skills and i decided to give this feedback thread a try.
Something about story:
Terran-only story campaign, of which i intend to make 3 chapters:
This is the story about 'Foster clan' - clan of alcoholics. Unforunately their home planet is all out of beer! For past few years, foster clan is desperately trying to acquire some beer, without any success. But today, foster clan captured unknown signal which is believed to lead to ancient beer recipe. But it won't be so easy - planet is occupied by other clan as well, clan that is happy about no-beer situation - for Foster clan known as 'Teetotallers' - and they will do everything in their power to keep their planet 'clean'. Take control of Foster Clan and help them acquire some beer!
You may find some more info in ingame description & loading screen.
I'm also sorry in case of any grammar errors, as english is my second language.
Thanks for any potential feedbacks & testers :)
0.945903195191395
Thanks for checking it out and for feedback! I did not expect full gameplay video, it was extremely helpful (and entertaining) 25 minutes to watch. I will definitely try improving my map with your suggestions, like tooltip for hideout and other details. Also i should make timer window a bit bigger as well :D
About game lenght, i don't really aim for specific lenght of mission, i'll just see what i end up with during testing. Like i'm currently working on second chapter and that turns out to be at least 40 minutes long.
I'm glad you enjoyed the map :)