Hi guys, this is a model request which I received yesterday: How to make a model box in SC2 which can unfold itself to six planes on the ground? There are 384 different solutions to unfold a box. So in a SC2 model, that's just not so easy.
If you are interesting in this puzzle, plz post your solution in SC2. My own pure-model solution will need 22 models and 32 animations. Each model have same animations but different joint links.
0.0 I saw zolden replyed your request and that was quick~
You need the displacement material to create the glass/liquid like effects (which zolden already said). And maybe keep the tank half empty could be more like a real liquid since the player can see the surface.
Hi Kailniris2. Are you already start to build that spacewarship? If you havn't, maybe a little 3dsmax script can help you. It can create "spaceship deck like" geometries.
The hair and underdress are bones with IKs. Physics will fail if players have turned it off in settings and the ribbons are hard to simulate such complex meshes. So I used my old method.
I used the m3a files to add the motions. It is really convenient. You may like this: I finished all these animations in less than five hours.
A character model test, Totooria Helmold.
The origin model came from the same name PS3 game, one of my friend exported it. The model is so beautiful that I could not stop to import into 3dsmax and add bones, skins and motions. I knew the copyright may cause many troubles, but she is too cute... Till now I already finished the ninth animations.
You good guys must help me to stop this. The demon got my soul...
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A strange weapon. I will show the whole design later.
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@Kailniris2: Go
Perhaps this one is better.
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@Kailniris2: Go
I created this tonight, a low earthorbit weapon, not finish yet.
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http://mallacore.deviantart.com/art/Stargate-Daedalus-Final-65555981
Found this for you 0.0
Are you already start to build your spaceship? I like that ship too (it had been my wallpaper for a long time) So, I want to help :)
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Hi guys, this is a model request which I received yesterday: How to make a model box in SC2 which can unfold itself to six planes on the ground? There are 384 different solutions to unfold a box. So in a SC2 model, that's just not so easy.
If you are interesting in this puzzle, plz post your solution in SC2. My own pure-model solution will need 22 models and 32 animations. Each model have same animations but different joint links.
Happy birthday to me~
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By the way, how this one looks? (nanakey is my most important partner :-))
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@Zolden: Go
Glad that you interested in my models. Here is the max file of the little timer. It was very simple~
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@Eimtr: Go
I will try later. These days I got a lot of work to do and my partner asked me for several new models, some of them are really hard.
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@Kailniris2: Go
0.0 I saw zolden replyed your request and that was quick~ You need the displacement material to create the glass/liquid like effects (which zolden already said). And maybe keep the tank half empty could be more like a real liquid since the player can see the surface.
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Hi Kailniris2, maybe this could be useful if you want to add some details in the green water tanks: A bubble particle.
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@Kailniris2: Go
Hi Kailniris2. Are you already start to build that spacewarship? If you havn't, maybe a little 3dsmax script can help you. It can create "spaceship deck like" geometries.
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A weapon-chancing Display. I used many GL-motions to achieve this.
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@Zolden: Go
The hair and underdress are bones with IKs. Physics will fail if players have turned it off in settings and the ribbons are hard to simulate such complex meshes. So I used my old method.
I used the m3a files to add the motions. It is really convenient. You may like this: I finished all these animations in less than five hours.
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@Kailniris2: Go
Excelent job! You all most rebulit the entire model 0.0 Looks very SC1 style now.
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A character model test, Totooria Helmold. The origin model came from the same name PS3 game, one of my friend exported it. The model is so beautiful that I could not stop to import into 3dsmax and add bones, skins and motions. I knew the copyright may cause many troubles, but she is too cute... Till now I already finished the ninth animations.
You good guys must help me to stop this. The demon got my soul...