Hi GnaReffotsirk,
I know how to create that effects, but unfortunately the effect needs second UV Channel with a front view wrap-mapping.
You are right, it's hard to do it without additional UV works. Another option is use a special UV channel, but can only get a weaker and unfaithful result, just like Blizzard did in the Void, these holo-units in the spear of adun's research UIs.
Hi guys, I have finished the asset mod for all holo-unit effects. It contains different colors and all changeable materials are added to the behaviors.
Since many skilled modders think opacity and glaze effects could be cool to be used together, you can add the material to units instead replace them.
Yeah, that's a good idea, I use current effect because sometime it's too far to see the details in the game, but I do have a funnel version just like you said~
Today I'd like to show one of my own favorite models here. It's a sighting telescope which can zoom in the target just like the real one on sniper gun.
Hi kim 743,
I used biped before and it works well, I saw some BLZ guys used biped too.
Which kind of skin have you used? the "Skin" or "Physique", only the skin modifier works in SC2.
I should use real hawkstrider as the mount some day.
I am working on a space station scene, there will be some vacuum area and the player needs to refill their Oxygen, so I made a small O2 station. I have made some mistake on this model so it looks not good enough, still need time to fix it.
Finally the weekend is coming, more time for mapping now~
HI zolden,
It's easier than you think, I only spend about a hour on that, the particles in this mode come from my particle assets, which are designed to fit plenty of FX scenes. So it's no need to remake the explosion every time.
The excavator comes from Blizzard models, I just don't know what to do today, so I made this model ready to be a unit/vehicle.
Congratulations~ I am glad that you already got the point, although there are still some but in my opinion it doesn't looks like that you use this method in a wrong way. Some other reasons caused the detail errors.
Please send me your max files so that I can check these dismatches.
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@GnaReffotsirk: Go
Hi GnaReffotsirk, I know how to create that effects, but unfortunately the effect needs second UV Channel with a front view wrap-mapping.
You are right, it's hard to do it without additional UV works. Another option is use a special UV channel, but can only get a weaker and unfaithful result, just like Blizzard did in the Void, these holo-units in the spear of adun's research UIs.
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Hi guys, I have finished the asset mod for all holo-unit effects. It contains different colors and all changeable materials are added to the behaviors. Since many skilled modders think opacity and glaze effects could be cool to be used together, you can add the material to units instead replace them.
Hope you like them, best wishes.
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Good work! Zolden. Your effects look amazing.
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@Kanitala: Go
I can make an asset mod very soon if you like it~
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Working on a group of material models, allow users to make all units in SC2 look like holographic units.
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Accoding to your screenshot, it's vertex error which is hard to fix without 3d software like 3dsmax or blender.
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@nolanstar: Go
Yeah, that's a good idea, I use current effect because sometime it's too far to see the details in the game, but I do have a funnel version just like you said~
Today I'd like to show one of my own favorite models here. It's a sighting telescope which can zoom in the target just like the real one on sniper gun.
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@kim743: Go
Hi kim 743, I used biped before and it works well, I saw some BLZ guys used biped too. Which kind of skin have you used? the "Skin" or "Physique", only the skin modifier works in SC2.
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Btw, KFC must always has their evil plans to catch some mount chicken.
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@DrSuperEvil: Go
I should use real hawkstrider as the mount some day.
I am working on a space station scene, there will be some vacuum area and the player needs to refill their Oxygen, so I made a small O2 station. I have made some mistake on this model so it looks not good enough, still need time to fix it.
Finally the weekend is coming, more time for mapping now~
Best wishes from China.
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Hi CybrosX, I am very sure that the same idea works on all version of 3dsmax include max2011, how to use the script is showed at http://www.sc2mapster.com/media/attachments/63/394/How_to_add_the_script_button_quickly.gif
today I'd like to share a fun model (the chicken came from wow.)
These days some bad guys in China are smearing Starcraft II modders, I may need to leave sc2mapster for a few days to deal with them.
wish me luck.
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@Zolden: Go
HI zolden, It's easier than you think, I only spend about a hour on that, the particles in this mode come from my particle assets, which are designed to fit plenty of FX scenes. So it's no need to remake the explosion every time.
The excavator comes from Blizzard models, I just don't know what to do today, so I made this model ready to be a unit/vehicle.
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Finished the excavator model, Death Effects and spell animations are added.
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Hi alleyviper85,
Congratulations~ I am glad that you already got the point, although there are still some but in my opinion it doesn't looks like that you use this method in a wrong way. Some other reasons caused the detail errors.
Please send me your max files so that I can check these dismatches.
Best wishes.
0
@DuckyTheDuck: Go
You just mention us the referendum in Britain several days ago. :)