I do not want to spend months on this, by drawing on models deal.
This is exceptional because it is interesting, but I am close to him, to let's leave it all to hell.
Some suggestions:
First, you import the original SC II Battlecruiser.
Examine the original SC II Textures(diffuse, specular, emissive, alpha mask, normal map).
Next problem is the vertex number, no more than 6K. Use a smooth group, reducing the number of vertex.
It looks good, you should look into adding turrets perhaps. That way the cannons will move and target units if the user configures the battlecruiser right.
This interested me, is that possible?
Now I think that "Turret_Z" does not work on air units.
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May be "flip-face" problem?
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@Kailniris2: Go
Unfortunately, I can not finish, it's too complicated. So I can not publish the model, because they do not know good or bad.
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Please check at the last map, I have included a few comments above. _bc_teszt_deathshield_ok.zip
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@TacoManStan: Go
I do not want to spend months on this, by drawing on models deal. This is exceptional because it is interesting, but I am close to him, to let's leave it all to hell.
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@DrSuperEvil: Go
the result is the same
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The dead model modification easy.
The next missile launch
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@DrSuperEvil: Go
Unfortunately, it only works when I use the ability.
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@DrSuperEvil: Go
please specifies. I not found
I found a setting, but it only works by selection.
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Here is the model and the needed informations for the upgrades.
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I want to publish my special Battlecruiser, but unfortunately I can not make the upgrades to work.
I would be realy grateful if someone could help me!
There would be 4 different upgrades possible for this unit.
1. Yamato (Simple Yamato using the new animation) √
2. shield (modified Deffend Matrix for the new animation) √
3. Missile launch (missile launch right and left sides for the new animation) √
4. warp drive (speed boost. the animation is not yet complete)
Please, if you willing to help pls leave a reply.
Thanks in advance.
Added two maps (one of them with the Yamato, but i may do it wrong.the other one is the shield its works, but the animation is not.)
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Very well done.
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Unfortunately I do not know, I work perfectly
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This will be the hardest. It is likely not deal with you.
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The model is very beautiful!!!
Some suggestions: First, you import the original SC II Battlecruiser. Examine the original SC II Textures(diffuse, specular, emissive, alpha mask, normal map).
Next problem is the vertex number, no more than 6K. Use a smooth group, reducing the number of vertex.
This interested me, is that possible? Now I think that "Turret_Z" does not work on air units.
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@Yautja31: Go
Max2010 If you are using a good plugin to version 2.1.
If the new plugin (2.2) if you want to use Max2011