the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
the problem is when i attach the missile model to the bc. both the normal attack and the missile are
launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile
launch from its proper location.
any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
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3ds Max file + M3 + image file I think it would be good.
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I thought something like this:(included in the max file, if possible)
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Would be needed Particle bank. The finished particles can be uploaded. To avoid having everyone do the same.
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@Eimtr: Go
Though, this is the simplest
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@Leruster: Go
this model is true, without the plugin not succeeded.
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Ok finished, can be downloaded here:
http://www.sc2mapster.com/forums/development/artist-tavern/44063-showcase-kailniriss-models/?page=3#p61
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i think i brought up the best of the model.
1. Yamato (Simple Yamato using the new animation) √
2. shield (modified Deffend Matrix for the new animation) √
3. Missile launch (missile launch right and left sides for the new animation) √
4. warp drive (Blink, the animation is complete) √
and ship name.
here is the download:
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first warp test:
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1. Yamato (Simple Yamato using the new animation) √
2. shield (modified Deffend Matrix for the new animation) √
3. Missile launch (missile launch right and left sides for the new animation) √
If anyone knows easier solution to these abilities, then please write.
Next warp drive.
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the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
solved
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the problem is when i attach the missile model to the bc. both the normal attack and the missile are launch from the center of the bc. but if i dont attach the missile model both the normal attack and the missile launch from its proper location. any solution how could i keep the weapon attachment points from move to the middle of the ship while i the missile is attached to the ship?
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successful missile launch. :D
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@Alnatair: Go Please compress the file. Here you can find:
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Still, I tried again, and something miracle and good. I do not know why, I tried this option many times, I've never been good.
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This is a Dota style, could be a bit transparent?