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0
@GhostNova91: Go
as far as i know it cant be fixed, targeting bones just missing from custom units
please use pathing tool in editor
The bad parts try "Reset XForm" and Normals: Flip
celebratetissue_em why 256x256 pixels?
@Yeti434: Go
Kailniris is good.
or look at this bridge http://www.sc2mapster.com/assets/old-temple-bridge-rework/
@GnaReffotsirk: Go
thanks ^^
its finished, download at http://www.sc2mapster.com/assets/xelnaga-assimilator/files/1-xel-naga-assimilator/
pictures at http://profile.imageshack.us/user/kailniris
http://www.sc2mapster.com/assets/old-temple-bridge-rework/
the left side bridge must be under the right side bridge and woot its work
Editor/ data/ Units/ Stats - Facing : degress(value)
@AlexO6: Go
a bit complex whit so much work. some guys already work on a similar project
hello, another custom model
i hope you like it
rate it then i will upload it for download
@eXirrah: Go add keys for every 10 degrees and the problem disappears
@Lorthas: Go hello, i uploaded a map whit the working model. just download again
@Lorthas: Go
today i will upload a test map whit a working turret
0
@GhostNova91: Go
as far as i know it cant be fixed, targeting bones just missing from custom units
0
please use pathing tool in editor
0
The bad parts try "Reset XForm" and Normals: Flip
0
celebratetissue_em why 256x256 pixels?
0
@Yeti434: Go
Kailniris is good.
0
or look at this bridge http://www.sc2mapster.com/assets/old-temple-bridge-rework/
0
@GnaReffotsirk: Go
thanks ^^
0
its finished, download at http://www.sc2mapster.com/assets/xelnaga-assimilator/files/1-xel-naga-assimilator/
pictures at http://profile.imageshack.us/user/kailniris
0
http://www.sc2mapster.com/assets/old-temple-bridge-rework/
the left side bridge must be under the right side bridge and woot its work
0
Editor/ data/ Units/ Stats - Facing : degress(value)
0
@AlexO6: Go
a bit complex whit so much work. some guys already work on a similar project
0
hello, another custom model
i hope you like it
rate it then i will upload it for download
0
@eXirrah: Go add keys for every 10 degrees and the problem disappears
0
@Lorthas: Go hello, i uploaded a map whit the working model. just download again
0
@Lorthas: Go
today i will upload a test map whit a working turret