I tested it. Not much fan of moba games, actually i dislike them but its not the case - game looks good except for loading screen which has wrong resolution, anyways reason for not joining could be unfair review of 1/5 from some guy so i gave you 5/5 just to boost your average. Why they leave? Probably same case as mine, they join, they get rekt, they leave because of snowball effect: map is not popular - people join - don't know how to play - leave - not come back - map is not popular where as popular game's cycle looks more like this: map is popular - people join - don't know how to play - leave - see it again in lobby - join again. Anyways good luck with your map.
If you didn't understood: Let's say i have a group of marines, i want them to be bigger and push eachother but at the same time take same AOE as normal marines, hope that's clear now.
not only i started with complex mechanics but there is also no tech tree at all, players have 30 units to choose from since first minute of playing, think its overflow of information?
Map is called "Battlefield Strategy". Please, give it a try and tell me what you think about map, what makes people leave so early and never try it again? Is it too stressfull? Im eager to do stuff but nobody tells me where problem lies.
That's a sad true i try to reject.
Once we are in the topic i have another issue. So my map turns out to be pretty complex. I don't know if it stresses people or whatever but they never come back for more and leave games pretty quickly, i start to think that top games are so popular because they are simple. Should i just give up in making complex game?
So i have recently created a new map, but people just don't play it unless i wait 15 minutes for it to go to the top of the list. Once we start 90% of them leave early because they don't know what to do. Im adversiting map everywhere i can, even made trailer on youtube and asked several youtubes to review it and nobody even noticed my posts here in map section.
Id like to hear what authors of popular mods have to say about it, any advices or something, its my first map.
I created custom repair ability - it works but sometimes leaves unit with like 999/1000 HP and wont finish, most weirdly it sometimes happens sometimes not depending on unit.
Tested: when trying to order unit to use "move copy" getting error "too many move abilities" error and unit wont go and btw move ability doesnt have this flag
No, it just happens so fast (every .0001 second) that there is no time for unit to make a turn. Also missiles seem to miss unit when it moves via trigger
It's just every .0001 second move unit in front of it by small amount, if unit doesnt have 1000 turn rate it wont turn, and if it has it will do it instantly (insta 180 is not what i want)
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@uroboros1987: Go
I tested it. Not much fan of moba games, actually i dislike them but its not the case - game looks good except for loading screen which has wrong resolution, anyways reason for not joining could be unfair review of 1/5 from some guy so i gave you 5/5 just to boost your average. Why they leave? Probably same case as mine, they join, they get rekt, they leave because of snowball effect: map is not popular - people join - don't know how to play - leave - not come back - map is not popular where as popular game's cycle looks more like this: map is popular - people join - don't know how to play - leave - see it again in lobby - join again. Anyways good luck with your map.
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@ArcaneDurandel: Go
it always returns owner of unit
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@AirFlareSC2: Go
its bad, units are jiggling around pretty hilarious unfortunately
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Is that even possible?
If you didn't understood: Let's say i have a group of marines, i want them to be bigger and push eachother but at the same time take same AOE as normal marines, hope that's clear now.
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@Dangel1234: Go
my map is for 8 players max with the room to expand in the future so okay
@ArcaneDurandel: Go
not only i started with complex mechanics but there is also no tech tree at all, players have 30 units to choose from since first minute of playing, think its overflow of information?
@Trieva: Go
maybe adding objectives in top left or adding AI that shows how to play?
Thank you all for your help.
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Map is called "Battlefield Strategy". Please, give it a try and tell me what you think about map, what makes people leave so early and never try it again? Is it too stressfull? Im eager to do stuff but nobody tells me where problem lies.
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@QueenGambit: Go
Im doing all these things without any progress, people dont play if i dont.
@FunkyUserName: Go
That's a sad true i try to reject. Once we are in the topic i have another issue. So my map turns out to be pretty complex. I don't know if it stresses people or whatever but they never come back for more and leave games pretty quickly, i start to think that top games are so popular because they are simple. Should i just give up in making complex game?
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Sorry i wasn't clear enough. I mean arcade maps not extention mods.
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So i have recently created a new map, but people just don't play it unless i wait 15 minutes for it to go to the top of the list. Once we start 90% of them leave early because they don't know what to do. Im adversiting map everywhere i can, even made trailer on youtube and asked several youtubes to review it and nobody even noticed my posts here in map section.
Id like to hear what authors of popular mods have to say about it, any advices or something, its my first map.
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I created custom repair ability - it works but sometimes leaves unit with like 999/1000 HP and wont finish, most weirdly it sometimes happens sometimes not depending on unit.
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Id like to avoid morphing and creating new unit just to change its height and attributes, is there way around? triggers can be included.
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@FunkyUserName: Go
that would be huge! gonna test it right away
Tested: when trying to order unit to use "move copy" getting error "too many move abilities" error and unit wont go and btw move ability doesnt have this flag
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No, it just happens so fast (every .0001 second) that there is no time for unit to make a turn. Also missiles seem to miss unit when it moves via trigger
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like in topic
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It's just every .0001 second move unit in front of it by small amount, if unit doesnt have 1000 turn rate it wont turn, and if it has it will do it instantly (insta 180 is not what i want)