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    posted a message on [Solved] Weapon that targets missiles

    It's more of a visual issue, but annoying nonetheless. I made weapon that targets missiles. Everything works correctly but missile (launched from weapon) doesnt track missile it's suppost to destroy and rather impacts point where weapon first acquired target. Despite that damage is done correctly to target missile, so everything works from technical stand point.

    Posted in: Data
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    posted a message on (Solved) Imported model has no textures

    That worked, thanks! But still weird because i wasn't doing it previously and models worked.

    Posted in: Data
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    posted a message on (Solved) Imported model has no textures

    This happens with everything i download. For example i downloaded This. Here is what i did step by step: unpacked to desktop, opened up sc2 editor, created new arcade map, saved it with random name, restarted editor (just in case), imported file, saved, restarted, And here is a result. I didn't change paths of files.

    Could anyone point out what am i doing wrong? Btw. I came back to editing sc after 3 months, before explained way of importing worked just fine..

    Posted in: Data
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    posted a message on Importing targa image error

    So to use image in editor i need either .tga or .dds format. I've done conversion to tga many times but now... it just ceased to work. I've always been using this to convert files to tga and it worked. But recently when i tried to import tga file i got this:

    [7/1/2016 9:42:54 PM] Warning: Unable to load image from 'ColdWarIcons\CityColored.tga' (Core: invalid or unexpected object format)

    Of course i saved before clicking it in import editor. Restarting editor doesn't help either. So... any ideas?

    Posted in: Miscellaneous Development
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    posted a message on How to change resource icon?

    When trying to download your map i get this: error

    Posted in: Data
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    posted a message on How to change resource icon?

    I even downloaded example map and it doesnt work either http://www.stardepot.org/63/how-to-change-resource-icon

    Posted in: Data
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    posted a message on How to change resource icon?

    Think i didn't do that already? I dunno where to paste this: UI/ResourceIconNoBackground0 I used move to command in import editor and pasted that but it didnt change anything. I tried pasting it in UI editor and didnt work either. Didnt try pasting it to both yet but i see no point in guessing. Using mapster search gives results such as this data/19745-change-custom-resource-icon/#p1 where a guy doesnt get any response or doesnt get help. The link you sent me has broken error 404 photos and doesnt tell where do i paste these strings.

    Posted in: Data
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    posted a message on How to change resource icon?

    Like in topic. I want my minerals to display imported image.

    Posted in: Data
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    posted a message on Misplaced collision circle

    Did you mean Host Site Operations?

    Posted in: Data
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    posted a message on Misplaced collision circle

    I don't think this is a case because unit is placed in middle when it has footprint, but where can i find this nonetheless?

    Posted in: Data
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    posted a message on Misplaced collision circle

    I deleted barracks' footprint in order to be able to place it anywhere on map, also changed its radius and model to be smaller. It works but the problem is that its collision is slightly (around 40%) off to left and down side. In other words i can place other barracks so they clip through previous one on right, but i cant place it on the left that they even touch. Normal units collide correctly however. Oh and in editor i can place it as it should be with no offset, it only happens when i make it using scv.

    Posted in: Data
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    posted a message on More than 15 players

    @FunkyUserName: Go

    thanks! gonna try it

    Posted in: Triggers
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    posted a message on More than 15 players

    Is it possible with multiple unit groups though?

    Posted in: Triggers
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    posted a message on More than 15 players

    Im trying to make a system where every unit is enemy to every other unit. To do that i would need to: a)Trigger them to attack closest unit (which i want to avoid) b)Have around 30 players Any ideas?

    Posted in: Triggers
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    posted a message on Make unit untargetable for some players?

    There is state of unit that allows it to be untargetable, it works for all however. You could try to create a trigger that shots when player is selecting a unit, checking what player is that and unselecting it for him, the only flaw is that unit is visible for fraction of second anyways.

    Posted in: Triggers
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