OK, thank you very much; now the turret properly works.
I used a Create Persistent Effect with an Expire Delay set to 0.6 and a Effect - Final linked to an Issue Order Effect (that use the Attack Ability).
Don't even need to disable Perdition Turret BurrowingAbility, since the Turret enters in attack mode before 1 second.
I'm trying to create a properly attack command for underground Perdition Turret. Basically, when designated the target, underground Perdition Turret should unburrow and attack the target (so even friendly units).
Since there are two version of the unit and the burrowed one hasn't got weapons, i tried to add it the button Attack linked to an Effect - Target ability, that triggers a Set effect, that activates two other sequential effects: the first one is linked to the ability Unburrow perdition turret and the second one to the ability Attack, that should engage the target previously designated.
But when I try to attack, Turret only unburrow and do nothing else, therefore it returns burrowed. I think that when it switch to the unburrowed unit version, Perdition Turret "lost memory" of its attack command, or the unit itself lost the target of the attack, that was given to the burrowed version. Of course these are only suppositions.
Can somebody help me to make it properly attacking?
I've lost my copy of the asset and only now I've noticed that is no more available online; if someone that read this has still got the asset, please can PM me? Thanks.
When I try to localize in two different languages a Requiment node's tooltip (itIT - enUS) the oldest localization is overwrited..so I can only have two enUs strings or two itIT strings, indipendently from the locale I choose.
Of course I change both StarCraft II Editor language and .sc2mod file's locale before localizing text in another language, but strangely the text of an older localization is overwrited.
I have the latest version of StarCraft II, the game is original and the localization works properly with other categories' strings (like buttons or units); I have this problem only with Requiment and Requiment nodes' tooltips.
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PS: If someone can help me please PM me.
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OK, thank you very much; now the turret properly works. I used a Create Persistent Effect with an Expire Delay set to 0.6 and a Effect - Final linked to an Issue Order Effect (that use the Attack Ability). Don't even need to disable Perdition Turret Burrowing Ability, since the Turret enters in attack mode before 1 second.
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Sorry, I'm not good with the editor and I'm not sure to have understood; can you explain me step by step what I have to do?
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I'm trying to create a properly attack command for underground Perdition Turret. Basically, when designated the target, underground Perdition Turret should unburrow and attack the target (so even friendly units).
Since there are two version of the unit and the burrowed one hasn't got weapons, i tried to add it the button Attack linked to an Effect - Target ability, that triggers a Set effect, that activates two other sequential effects: the first one is linked to the ability Unburrow perdition turret and the second one to the ability Attack, that should engage the target previously designated.
But when I try to attack, Turret only unburrow and do nothing else, therefore it returns burrowed. I think that when it switch to the unburrowed unit version, Perdition Turret "lost memory" of its attack command, or the unit itself lost the target of the attack, that was given to the burrowed version. Of course these are only suppositions.
Can somebody help me to make it properly attacking?
0
I've lost my copy of the asset and only now I've noticed that is no more available online; if someone that read this has still got the asset, please can PM me? Thanks.
Asset page: http://www.sc2mapster.com/assets/bunker-normal-shrike-turret-wire/
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I have resolved using the text editor; strings are properly localized! Thanks
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Can someone make three icon for researches/skills' buttons pls?
A lore-friendly and colored Titan Reactor icon (here the original from SC1: http://sc2pod.com/wiki/File:TitanReactorSC1.gif)
Two other recolored icons (well colored, the only I found were bad): Irradiate (http://images1.wikia.nocookie.net/__cb20100823132227/starcraft/images/e/e8/Irradiate_SC2_Icon1.jpg), Ares-Class Targeting System (http://starcraft.wikia.com/wiki/Goliath?file=CharonBooster_SC2_Icon1.jpg)
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When I try to localize in two different languages a Requiment node's tooltip (itIT - enUS) the oldest localization is overwrited..so I can only have two enUs strings or two itIT strings, indipendently from the locale I choose.
Of course I change both StarCraft II Editor language and .sc2mod file's locale before localizing text in another language, but strangely the text of an older localization is overwrited.
I have the latest version of StarCraft II, the game is original and the localization works properly with other categories' strings (like buttons or units); I have this problem only with Requiment and Requiment nodes' tooltips.