There is also an alternative model for zergling in left 2 die mod (zerglinghunter), you could use it for the left 2 die brood, like a zergling with increased base speed.
I had ur same prob; I just added Liberty.SC2Campaign followed by LibertyMulti.SC2Mod; in this way multiplayer datas have the priority (there isn't any change in the multiplayer), and you can still use all campaign stuff into ur mod. It worked fine to me.
1) always random faction choise for melee AI in maps
2) set selection alias for showbars to bars; move showbar researches of a box to the right, in order to upgrade to showbars and research upgrades in the same selection
and a high priority fix:
all new combat units need to be added to the F2 key, please fix this as soon as possible im going mad without using f2 key for civilians or things like that..possibly also auto-disabling f2 selection for miners while they're drilling minerals thx
Spectre cost too much gas, maybe change to 200/100 like ghost, decrease stun range from 1.5 to 1.125 and/or decrease stun duration from 4 to 3. Maybe decreased movement speed too, from 2.75 to 2.5. This should make spectres needing more micro and will compensate the little gas gap.
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I'm having the same problem: I have to set the type to Panel or Button in the Action?
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Maybe is a new feature of the editor, but here's the currently easiest method:
Action -> PlayerSetAlliance -> inAllianceId: Shared Power
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Ducky, the timer customization is broken.
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A small bug found today playing SC Expanded HotS extension:
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A suggestion, i think the infested zealot is a bit lore-unfriendly, i believe it isnt a credible unit
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Hi can you make the texture for team colored infested civilian? Pls answer and keep me updated by PM or i'll surely forget this 3d
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There is also an alternative model for zergling in left 2 die mod (zerglinghunter), you could use it for the left 2 die brood, like a zergling with increased base speed.
PS: Colored scarab icon if u need: http://www.sc2mapster.com/media/attachments/16/528/ScarabB.png
Some other icon/assets packs links, if u havent alredy seen:
(there is an interesting dark scout model) http://www.hiveworkshop.com/forums/starcraft-discussion-676/starcraft-ii-models-archive-models-s-o-s-176139/
http://www.sc2mapster.com/forums/development/artist-tavern/21915-alex06s-unit-building-ability-upgrade-icon-workshop/
http://www.hiveworkshop.com/forums/starcraft-discussion-676/starcraft-ii-icons-collection-198916/
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Suggest for new laserdrill model and textures (better team color definition): http://www.sc2mapster.com/assets/laser-drill-tripod-tc-better-tex/
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Maybe you could also need to remove Reaper behavior "Reaper Jump" from the unit.
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I had ur same prob; I just added Liberty.SC2Campaign followed by LibertyMulti.SC2Mod; in this way multiplayer datas have the priority (there isn't any change in the multiplayer), and you can still use all campaign stuff into ur mod. It worked fine to me.
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suggestion to use prisoner zealot model:
dark zealot -> exclusive faction unit replacing the zealot
- about same cost and time
- less hp/shields
- shorter weapon cooldown
- a bit faster
- upgrade: charge with some changes like no passive speed buff but temp cloak after a charge, or another totally new, dont know
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ive got a tip: why dont use the reaver model from sc1 remake? Imho a lot better than the one ive seen in the mod: http://www.sc2mapster.com/media/attachments/40/601/reaver.png
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some suggestions:
and a high priority fix:
all new combat units need to be added to the F2 key, please fix this as soon as possible im going mad without using f2 key for civilians or things like that..possibly also auto-disabling f2 selection for miners while they're drilling minerals thx
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Why dont change stuff selection from spawning pool to overlord...simply make more sense with other races.
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Spectre cost too much gas, maybe change to 200/100 like ghost, decrease stun range from 1.5 to 1.125 and/or decrease stun duration from 4 to 3. Maybe decreased movement speed too, from 2.75 to 2.5. This should make spectres needing more micro and will compensate the little gas gap.