Thanks, and how do I create a search filter for the list? For example I want to be able to type "ab" and see all the units containing "ab" in their names and IDs if possible.
I want to create a list box and a button. The list box will have a list will all units and the button will spawn the selection in the list box, but I can't manage to find a way to link the units in the listbox and spawn them. I also want to have a field with spawned unit count and another for the owner, how do I do that?
So I copied the Lighning Dash ability from Artanis but I still don't understand how to make the range fixed. Can I have a template map or at least a step by step solution?
I want to make an ability like Kerrigan's Psionic Strike but with a fixed range; in other words, when Kerrigan uses the ability to dash, she moves from a 0.1 to 8 range in relation to the mouse distance from the unit. What I want is making the unit move of 8 tiles even if the mouse target is pointed close to the unit.
I finally managed to fix it. It seems the cause was not having Acceleration set to 1000 on the unit by default, despite it was set to that value by the upgrade.
I just added the Tunneling Jaws upgrade to the Baneling, but it behaves in an extremely weird fashion. I tried everything: applying Tunneling Jaws to Roaches - it works, showing that the problem is not the upgrade; compared Roach (Burrowed) and Baneling (Burrowed) data and found no differencies in Movers, Acceleration or Rotation; there are no weird effects nor behavior nor triggers nor other abilities involved; also checked if the problem persists in an online game - it does... I really don't know what's wrong.
I have the HotSRaptorCharge ability setted to target only units, and I want my Raptor to apply a stun behavior on the target unit after performing a leap towards it. The problem is that the Raptor leap missile doesn't impact or something like that. How do I do that?
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It works greatly, but how do you set it to work with all units on the unit catalog?
EDIT: Nevermind, fixed!
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Sounds a bit complex... I tried but got lost. Can somebody write the trigger?
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Thanks, and how do I create a search filter for the list? For example I want to be able to type "ab" and see all the units containing "ab" in their names and IDs if possible.
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I want to create a list box and a button. The list box will have a list will all units and the button will spawn the selection in the list box, but I can't manage to find a way to link the units in the listbox and spawn them. I also want to have a field with spawned unit count and another for the owner, how do I do that?
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Thanks to both, finally fixed! :)
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There's no such flag.
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So I copied the Lighning Dash ability from Artanis but I still don't understand how to make the range fixed. Can I have a template map or at least a step by step solution?
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Tried but the unit doesn't move at all.
Here's the structure more or less:
Psi Strike - Create Persistent with offsets (0,1,0|0,2,0|0,3,0|0,4,0|0,5,0|0,6,0|0,7,0), period count 7, period duration 0.0625
Starting effect: Apply Psi Strike Speed
Final effect: Remove Psi Strike Speed
Periodic effect: Psi Strike Caster Apply Force (Quantity -10, location Psi Strike: target point)
What's wrong?
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The first effect is already a create persistent, but I don't know how to set the thing up.
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I want to make an ability like Kerrigan's Psionic Strike but with a fixed range; in other words, when Kerrigan uses the ability to dash, she moves from a 0.1 to 8 range in relation to the mouse distance from the unit. What I want is making the unit move of 8 tiles even if the mouse target is pointed close to the unit.
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Sorry for resurrecting this, but do you have HotS sheets too?
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I finally managed to fix it. It seems the cause was not having Acceleration set to 1000 on the unit by default, despite it was set to that value by the upgrade.
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I just added the Tunneling Jaws upgrade to the Baneling, but it behaves in an extremely weird fashion. I tried everything: applying Tunneling Jaws to Roaches - it works, showing that the problem is not the upgrade; compared Roach (Burrowed) and Baneling (Burrowed) data and found no differencies in Movers, Acceleration or Rotation; there are no weird effects nor behavior nor triggers nor other abilities involved; also checked if the problem persists in an online game - it does... I really don't know what's wrong.
Video: https://mega.nz/#!lQJwFA5S!4PI3jt7yIzDVSeT3l_888lXGkW5Fw7fuaqaakd7MGzk
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There isn't a cleaner solution to point exactly at the target unit?
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I have the HotSRaptorCharge ability setted to target only units, and I want my Raptor to apply a stun behavior on the target unit after performing a leap towards it. The problem is that the Raptor leap missile doesn't impact or something like that. How do I do that?