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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     checked all of them just for the sake of testing, nothing working. 
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     Thanks, basically just copied the flags from the gauss rifle. Now it stops attacking when ability is casting however, 1 problem remain, which is i cant right click the ability when casting to cancel it.
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     yes,

    build in progress, stop, attack, paralysis (the big aoe ability)


    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     i checked that option and now it doesn't attack at all. the thing is, since it's a tower, it should auto-attack anything as soon as it comes into range but stop attacking if the ability is being cast.
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     i changed the search area effect "Launch location" to "caster unit" and now i can cast the spell without any targets nearby.

    On the ability i've set:
    - Prepare Time: 5.0
    - UI: Show progress: Prepare

    however i can't find any setting that i logically relate to pausing weapon usage during cast.
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

    1. changed the ability type to Effect - Instant
    2. created an effect: search area (which executes the damage)
    3. removed the search: area from damage effect
    4. removed the launch missile effect
    5. put the search area in the set effect as first
    6. changed the ability effect: effect to the set effect.
    3 problems as of now:
    - I can not click the ability to cast it, gives me error "must target unit". However, i can right click it to auto-cast and it will cast just fine.
    - The ability is not cancelable, i set the "Ability: Cancelable" to Prepare which made sense to me but doesn't work.
    - The unit using this ability will keep firing it's weapon when it's casting the ability which i don't want. i simply want the unit to cancel weapon attack, cast the ability, then go back to attacking.
    How it looks:
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     i changed the ability to Effect - Target and the damage and slow is applied correctly. however, the radius for the aoe damage does not center at caster, also i think since the ability is set to effect - target it can not be cast without a target.
    This unit also has a weapon which is not functioning correctly, it keeps firing when the unit is casting the ability, how do i prevent the weapon from attacking while preparing/casting an ability?
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    In reply to DrSuperEvil:

     thanks man, i got the ability this far until i ran into problems.
    - unit casts ability
    - actor triggers an effect that occurs at center of caster
    what doesn't work:
    - doesn't apply damage at all
    - doesn't apply slow behaviour
    what i'd like it to do:
    - cast ability without needing a target
    - nova explodes and behaviour is applied to all units within the 20 yrd radius of caster for 5 seconds.
    - when the behaviour expires, apply damage effect.
    does it have something to do with the ability type (currently Effect - Instant) or do i need something else than launch missile effect attatched to Effect: Effect on the ability? Also i saw that you could link the damage effect on the behaviours Effect: Expire Effect, maybe that will work if i get the ability sorted?
    edit: additional info, this is how the ability tree looks like.
    - ability-> Effect: Effect is the launch missile
    - launch missile-> Impact: Effect is the Set effect
    - Set effect contains 1. damage effect 2. apply behavior (slow) effect 3. search area effect for splash slow
    - search area->Search: Areas: Effect is the apply behavior effect.
    - apply behavior-> Effect: Behavior is the actual behavior that slows unit.
     
    Posted in: Data
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    posted a message on Nova ability - centering it on casting unit and how do i create the visual effect for it?

    I'm interested in creating an ability that casts a nova moving outwards centered from the caster. How would one go about to create the effect for that visually?

     

    Is there any already existing spell effect that i can use and somehow place the impact location on the caster?

    My thoughts look something like this, then ill just tint it green if doesnt match in color. 

     

    Posted in: Data
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    posted a message on 1 Unit - 3 Identical Weapons - How to make each weapon target different units?

    In reply to DrSuperEvil:

     yes, i unticked it now but it still does not target correctly.

    EDIT: i checked the "Center at launch" box and it works now which makes sense because what i believe it does is centers the search area radius to the center of launch position (caster unit), correct me if im wrong.
    Posted in: Data
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    posted a message on 1 Unit - 3 Identical Weapons - How to make each weapon target different units?

    In reply to DrSuperEvil:

     So i got the search area working now with having 1 weapon attached to the unit that fires at 3 targets. however, i have some problems. 

    - The 2 additional attacks can target friendly units, like another tower nearby or my builder. OR if the tower is within the radius i specified it will hit itself with. 

    1. How do i set the radius of the search area effect to be centered at the caster unit instead of searching around the unit it targets. How do i remove friendly targets from the search effect? the main attack can not hit friendlys although the 2 extra attacks can.

    EDIT: Nevermind i found the settings, on the search area effect i did this
    - Search: Search Filters untick Player, ally, neutral and exclude self. 
    - Still does not know how to center the search for additional targets at center of caster.
    to clarify what the problem is: ive made a test in the map where i placed 2 units on the opposite side of where the tower should be. so 1 unit is 10 yards above the tower. and the other is 10 yards below the tower. which means that if the search area happens at the center of the target unit, it will not reach the other unit when searching for additional targets. Which is the reason i want to have the search centered at the caster because then it could target 2 or 3 units that are spread out 10 yards away from the tower at any angle. Here's a picture of the problem.


    Posted in: Data
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    posted a message on 1 Unit - 3 Identical Weapons - How to make each weapon target different units?

    So i have this unit (a tower) that has 3 weapons and they all fire at the same time. My question is how do i force the weapons to target different units? I do not want to let them attack the same unit. The finished unit should fire 3 projectiles at the same time targeting different units. 

    I've seen some thread on how to have 1 weapon then a search effect that uses maximum count, but i havnt figured that out. also theres something about markers and validators: no markers but its so tricky figuring out how it works. 

    Posted in: Data
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    posted a message on Making an effect play at weapon attack impact.

    In reply to onlyleviathan:

     thanks! ill try that :)
    Posted in: Data
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    posted a message on Making an effect play at weapon attack impact.

    So i'm trying to figure out how to play the Baneling Death animation at my targets location every time a specific units weapon attack impacts it. I got the unit, weapon, damage effect+launch missile and actor sorted i just dont know where to start on the impact effect and how to apply it to my weapon.

    Posted in: Data
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