So I originally made this post on sc2galaxy.net about problems with timers that had a period of 0.03s; you can read it in english if you want : I didn't do that much testing, but that was enough for me to think that timers couldn't have a period below 0.06s.
Then someone linked this other post on thehelper.net : In this post, someone presents results of some of his tests on timers' and waits' accury. His result were quite interesting, you should check it out.
Obviously all this needs further testing, but for now I'm going to redo my code with wait loops.
Fraps is the reference, but if you don't want to pay, WeGame does a pretty good job at recording without crashing. Didn't compare it with other software though.
I tried running a few tests yesterday on what happens when you have a lot of units and here are the results :
Once you have more than 2000-2100 units, some of them start disappearing off the minimap, older ones first.
Once you have too many units (haven't been able to determine a number, but it's above a few thousands), the newly created units cannot be given orders and don't have an attack.
Unit creation may block if there is no available point within a radius of the selected point.
The maximum amount of units that can be on the map at the same time is 16383, or 2^14 -1. If you can get above that, please contact me.
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So I originally made this post on sc2galaxy.net about problems with timers that had a period of 0.03s; you can read it in english if you want : I didn't do that much testing, but that was enough for me to think that timers couldn't have a period below 0.06s.
Then someone linked this other post on thehelper.net : In this post, someone presents results of some of his tests on timers' and waits' accury. His result were quite interesting, you should check it out.
Obviously all this needs further testing, but for now I'm going to redo my code with wait loops.
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Fraps is the reference, but if you don't want to pay, WeGame does a pretty good job at recording without crashing. Didn't compare it with other software though.
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I tried running a few tests yesterday on what happens when you have a lot of units and here are the results :