I had the same problem when I was creating a WC3 map.
My idea was a huge sandbox, where you walk around with your Tauren making potions and quests. To make potions you need variuos ingredients... I had shitloads of them... But the point is other here. I had to make an ability which is called "Herblaw Mastery". As you level up it tooltip changes, and the tooltip is awefully huge because it hols recepies and ingredient names, since its a sandbox game I figured I dont care about the length of the text. Now I made a few types of potions, cant remember them... But the idea is that when you level up, you choose where to spend your ability point, for example: strength potions, wisdom potions, exploding potions or w/e.
The tooltip and icon for that skills submenu changes, or another icon is added. In WC3 most ums have sumbenus for their abilities, since there is no room for buttons.
Blah, I am rambling too much... What I did is just make shitloads of unconnected abilities, naturally, with different icons and tooltips and via triggers adding/removing ability for a unit in an event when unit learns new ability, or sumtin like that. Try that. Create 3 abilities, like your "yourability - lvl 3"; "yourability - lvl 2" etc. Change what you need visually and in effects and try removing/adding ability for the unit when he learns it, or spends an atrribute point..
Hello. Dunno if there is a similar problem anywhere, I couldnt find it...
I want to remove lightning effects from some of the doodads without going into altering their models. Where should I look in data/triggers?
Is it possible to create another mineral type to have its own icon in top left like that? To rearrange the position of mins/gas/supply and add one more mineral type?...
Maybe this question shouldn't be in texture category, since this topic is about an icon replacement, but I thought I might still ask.
Yes.
In the map example it did appear. I cant seem to get it appear. Freaking me out.
I add behaviour through actors - doesn't work... Maybe a specific term or what?
Wc3 editor was way simplier. Everything was clear. This is some kind of bullshit. You gave me a map as an example, Behaviuor tab is available at Data-Units-Sentry Tab. I open another unit - boom, no behaviuor tab. How to make it appear ?
I add the behaviuor through actors - it doesnt work. And the tab doesn't appear.
I created my own unit similar with Sentry, but there is no "Behavior" option.
I still managed to get Detector under behavior tab, but nothing happens. I created my own behavior, but still nothing. Gonna try with abilities now.
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I had the same problem when I was creating a WC3 map.
My idea was a huge sandbox, where you walk around with your Tauren making potions and quests. To make potions you need variuos ingredients... I had shitloads of them... But the point is other here. I had to make an ability which is called "Herblaw Mastery". As you level up it tooltip changes, and the tooltip is awefully huge because it hols recepies and ingredient names, since its a sandbox game I figured I dont care about the length of the text. Now I made a few types of potions, cant remember them... But the idea is that when you level up, you choose where to spend your ability point, for example: strength potions, wisdom potions, exploding potions or w/e.
The tooltip and icon for that skills submenu changes, or another icon is added. In WC3 most ums have sumbenus for their abilities, since there is no room for buttons.
Blah, I am rambling too much... What I did is just make shitloads of unconnected abilities, naturally, with different icons and tooltips and via triggers adding/removing ability for a unit in an event when unit learns new ability, or sumtin like that. Try that. Create 3 abilities, like your "yourability - lvl 3"; "yourability - lvl 2" etc. Change what you need visually and in effects and try removing/adding ability for the unit when he learns it, or spends an atrribute point..
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@etertay: Go
Hey.
Hows your project goin? Started doin anything yet?
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Hello. Dunno if there is a similar problem anywhere, I couldnt find it... I want to remove lightning effects from some of the doodads without going into altering their models. Where should I look in data/triggers?
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Is this still being work on by anyone?... Particles?...
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@Kueken531: Go Yes, thank you. I firstly thought this up myself by creating a completely new ability with no links.
After your reply I checked all the links to behaviors and effects of my custom abilities and managed to remove that tag without recreating them.
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Is this thread still alive?...
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Have the same problems. Any ideas how to remove that annoying [Level 1] ??
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@TwoDie: Go
Yes I understand that, but I wonder if it is possible to create a completely new custom resource, by not touching those two.
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@h34dl4g: Go
Is it possible to create another mineral type to have its own icon in top left like that? To rearrange the position of mins/gas/supply and add one more mineral type?...
Maybe this question shouldn't be in texture category, since this topic is about an icon replacement, but I thought I might still ask.
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@BorgDragon: Go
Finally...
I realized I had also bugged some stuff on my behalf.
+5 rep to all you guys here, awesome replies. Respect.
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@Cryostatic: Go
Yes. In the map example it did appear. I cant seem to get it appear. Freaking me out. I add behaviour through actors - doesn't work... Maybe a specific term or what?
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@Cryostatic: Go
Wc3 editor was way simplier. Everything was clear. This is some kind of bullshit. You gave me a map as an example, Behaviuor tab is available at Data-Units-Sentry Tab. I open another unit - boom, no behaviuor tab. How to make it appear ?
I add the behaviuor through actors - it doesnt work. And the tab doesn't appear.
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@zeldarules28: Go
How did you make the behavior option to appear here?
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@zeldarules28: Go
I created my own unit similar with Sentry, but there is no "Behavior" option. I still managed to get Detector under behavior tab, but nothing happens. I created my own behavior, but still nothing. Gonna try with abilities now.
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@Whillikers: Go
Thats Exactly what I did but it does not work...